Sure thing. Here's a 4 image gallery showing the Albedo and Spec pre-export and post-export: http://imgur.com/a/rVtVU Pre-export, all the layers are present. Post export, this is the case only for the Albedo document, but everything else has only the first layer. Looking over the layers in Photoshop, I've got a hunch it…
Hello! I would like to share progress on the Fastnet lighthouse I am working on over the weekends 😃. I am still working on the lighthouse light and and maybe make a night scene and different weather conditions. PS: Fastnet is the tallest and widest rock lighthouse tower in Ireland and Great Britain and was a monumental…
I never fully understood why people say that with a metalness workflow the specular reflectance has to be hardcoded. For instance, I am working with the PBR Plugin Alloy for Unity which also employs a metalness workflow. It is based on Disney's Principled BRDF. However, you can still assign a monochrome specular map. That…
Hey Rizzler, Thanks for the feedback man! My first big goal was nailing the 50s-60s styled ergonomics of Fallout 4's assets. I don't have a design in mind for the actual base, but have considered that it should be more form fitting eventually (most likely I'll design around a ref of a splayed hand to not restrict movement…
@Brian "Panda" Choi still working on the prototyping of things. at the moment it's just the standard UE4 box area while testing movement and other things, I just wanted to have a pretty asset to keep me motivated, haha. And thank you! I tend alot towards 'would this be a cool toy?' with mechanical design rather than going…
Without giving away entirely too much detail, the game is a turn-based rpg style, so not a lot of dramatic movement really, though there is potential for some here and there. Areas will be room by room (like Vagrant Story if you're familiar) as part of the effort to keep the polycount down. I don't believe that I can use…
That's what I've started to pick up on. When I first really got into 3D and making ambitious projects, I felt like the time that it took was just "baked" into the project itself. i.e. you want to make a real-time character? well then it takes xyz amount of hours no matter what. Now I've realized that you could make a…
Really interesting VR project from Ustwo. [ame="https://www.youtube.com/watch?v=XwJ9fiH2Ksw"]Land's End: A VR Adventure from the creators of Monument Valley[/ame]