@Eric Chadwick Thanks! Not entirely sure yet, either the blue one from the default Games Workshop model or a "custom" Sons of Horus-legion themed greenish one. As I am also planning to physically print and paint this one, probably the default blue (maybe with some nice pattern) for the digital and the greenish one for the…
Hello Fellow Creatives, I've created some brand new seamless texture images to share with the community. You'll find them at the top of these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - CONCRETE - Tile-able https://soundimage.org/txr-concrete-pavement-seamless/ NEVER A.I. GENERATED I…
First off let say this, I've been using film and digital SLRs for about the same time(which is not long, and i am no expert) however, I feel this gives me a pretty balanced perspective on the pros/cons. I buy/sell film equipment on ebay in my spare time, so i've been forced to do quite a bit of research on various camera…
Ok, so after I gave up, it occurred to me that I was converting the refracted vector into the wrong space all along. Inclined to think that I've been interpreting "Digital Human" example incorrectly, but I still don't see the exact logic behind its space conversion :pensive: This turned out to be pretty straightforward, so…