Added in the spire. Still tweaking some of the materials at the moment. I think I'll add some decals to break up areas like the columns and some of the more noticeable tiling parts of the spire. Haven't used decals before so this will be a good learning opportunity.
Further addition on more reading: Looks like decals can project on skeletal meshes. So you may want to look into decal creation via Material Instance Time Varying. Still going to need some script hooks for the full effect though.
I added some more props, tweaked the background, and I'm in the process of adding decals to break up the repetitive textures. The lighting needs to be rebuilt. Cannon now with a %100 more bird shit decals! I still need to ruff up the texture a bit.
Is this usually game engine specific or could it be done in a modeling software? How would someone do this in Unity or UE4? So how would the decal seemingly repeat like a tiled texture, and they would have to create a separate piece of geometry to put the decal inside of?
Yep, Just one UV layout. It has a unique unrwap with careful attention paid to the orientation of the tiling paneling. The tiling for different maps is set differently. There are also some decals on the exterior for text. With the decals, the entire exterior texture maps add up to ~11.5mb.
thanks guys, i'm gonna try to finish 1 prop everyday or two and have this thing wrapped up within a couple weeks. sltrOlsson, i was planning yeah on a mixture of debris 3d meshes and yep flat geo card decals and the decal actor
nathdevlin: Yeah i'll be relying on decals and manhole cover to hopefully break up the visible tiling in the texture. Going to add cracks, painted lines and what not using decals. maverickhornet: Thanks! riot: Yeah i'll definitely be adding some cracks on the sidewalk and road.
So i was able to spend some more hours on this, all the modeling and texturing has been done. The things which are left are vertex painting puddles on ground, adding decals and post processing.Feel free to suggest overall improvements and a good website for decals and graffiti. Thanks. .
You should look into decals. They are used to add specific details like logos, blood, grunge, broken edges, anything that can break the tiling textures look.... Here is something I used decals... See if you can spot it. https://www.artstation.com/artwork/LNwbw
back to my scene .. so here is last update and there is a lot of thing that i have to textured and need to make a good lighting more darker , i try to use decals on the floor just for test ( decals from udk ) ... :) tell me wath you think ^^