Nice rock Strkl. From me, a completed piece. 13.5K tris, with separate UVS for clothing so I can do some clothing changes. Clothing is split up, but all-together the maps equal less than a 4096 map.
Also it would help to get photo reference of cloth that's hung in a similar way to the arrangement you're trying to create there. How exactly is your cloth attached to your cart? The folds and creases would be directly related to this. For cloth, photo reference is key!
Thank you!. No magic about the cloth, unfortunately. I tried to fix it first, but ended up with the decision to make the new cloth in MD. So the cloth in 90% from MD and 10% of Zbrush cleaning.
[ QUOTE ] Thanks for the tips so far. This is exactly the kind of help I was hoping to get. This is my first character model I've made; mostly I work with weapons and things. I'm going to school as an artist, but I haven't had any life drawing classes yet, but I'm signing up for one today (I can register for classes next…
Work looks tight, but yeah, indie and smaller teams if you can are the go to, also look into what your "skill set" can also be applied towards, like fabricated works and not game specifically. 'clothing' ect. all the best with it. agree with ze.
Model/Animate the material opening in whatever and then have it turn to a apex cloth when it lands, other wise you'r going to have to animate the whole thing. You want to learn about the apex clothing, cloth and the udk
You'll have to rig the cloth as well. Either you weight the verys to the hips and leg bones so it moves with them, or you create an extra bone or two for the cloth so the animator can animate the cloth himself.
I'm no pro myself but I've learned through trial and error that it's totally best if you merged all assets on your character FIRST before skinning anything. It's kinda ridiculous to have different skinning happening all over the place. The only time I feel it's okay to have an un-merged element is when you think the…
Ok. I have played about 60h so far and I can safely say it's best game I have played this year. But! I have one complain, which is very important to me. There is very, very low armor variety in game. There are like, wha 6 light armors > From which at least two looks like passant grab ;/. And one doesn't have cloth sima…
Hey Steve, I think doing an Overwatch character that focuses on Native American themes is cool, and I really like the idea of a mounted hero! You have a good start with the robo wolf design, but I think the costuming on the character could use some work. A big consistency throughout the Overwatch heroes is tech and armor.…