Hey guys! I've updated the plugin with new stuff! Video: https://www.youtube.com/watch?v=LU2XE4lsMuw Some of the new stuff: NEW features * Added rotation manipulators, with options to reset both positions and angles * Added translate, rotate and scale offsets, both local and global * Instantiates objects based on their…
Are you rotating the hips at all in your walks? They don't seem to follow the legs much. If the right foot is forward, the right hip should be forward and down. same with the torso. The womans posing in the first shot is rough. Real rough. Arcing her back like that just looks bad and unnatural. Did you shoot reference for…
@Leinadien Read what JacqueChoi wrote again. When the hand is rotated out (Palms out) it causes the bicep to rotate in the position you have in your example, when the hand is in (palms facing your thigh), the bicep will appear like what is in the sculpt. There is some wiggle room based on how far the rotation is but the…
Jep, though limited since you cannot set movement limits. BTW, moving the view in Blender is always numpad or holding MMB (plus Shift or CTRL for panning and zooming, nothing for rotating), no need to go into view move mode or crap like that (I think in GMAX you can hold ALT to manipulate the view). I prefer numpad for…
Thanks for the compliments MoP. I'll work on the run a bit more. His upper body movement is too jerky and his left hand kinda jumps around on the gun. I'm not sure what to do with the hips not rotating. This is my first time using Max to animate and biped seems to be a little odd in some ways. It won't let me rotate his…
The last couple of days i`ve been trying to put limits on an orientation constraint but i can`t seem to get a good way to do this. First off i`m basically making this setup http://www.polycount.com/forum/showpost.php?p=1021761&postcount=17 (also tnx Vig for the awesome tutorial :) ) So what i want to do is limit the…
I am making two arms that are IK/FK Switch. The Left arm is great! I'm using a blend color node to swap between the ik and fk and it all works on the left. I put the rotation x y z of the IK shoulder elbow and wrist into Blend Color1 and the rotation x y z of the FK shoulder elbow and wrist into Blend Color2. I link the…
Hi I have run into a problem that is taking me a while to figure out. I have created a complex vehicle, and need to rotate some bones on the model when I press a input button. I haven't made any animations, and I just use the mesh as a skeletal rig when I import it. I have attached a test image of what I'm trying to do. I…
Thanks for the help man, I already tried that and didn't help, what I found so far is this: I have to manually reset to zero all values in all the joints and locators and goal and up vector........and the error become minimal when I apply the up vector but still does weird things. NOW the thing I recently found is that my…
Okay, I've run into another problem that I can't figure out. The orientation constraints don't work exactly as planned because the wrists axises are oriented differently than the weapon root's axises, so when I rotate the weapon up and down (say on the Y axis), the hand rotates toward and away from the body (also on it's…