I'm having trouble locating the up vector in UDK I want to use it to mask two materials. Is it named something weird, was it removed, and does it output something I can feed a linear interpolate node? Thanks
Anyone know if there is a way to adjust where the terminator happens on a shader, I'd like to push it backwards from it's default so it is a smooth linear transition rather than having a realistic tight curve.
making some progress on our volumetric fog. very very early right now, but fully transformable, with variable density, colour, and density types (linear/exponential/constant).
Like everyone else has said :P: beautiful design! I can't thank you enough for the linear workflow/ gamma correction tutorial. Looking forward to the rest!
Looks nice, but to linear. The Fence is to straight. Same the Grass and the Flowers. The whole scene is to perfect. Maybe varied it will look much better! :) But maybe your reference looks likes this!
soo here is a wall jump i've been working on, things are still linear expecept the bush i threw on spline. no curve touching yet. http://vimeo.com/15144863
Ruz, nice basemesh there. It may be overkill, but Blender will convert between quite a number of formats, mov and gif included. Its non-linear editor is pretty decent, as well.