you think the eyes are too wide opened? hmm i think the iris might be a bit too big, i wanted her to look up, so maybe when i make the iris a bit smaller the lower eyelid could be moved up a bit? i played around a lot in the end this was what i came up with, didn't intend the eyes to be uber wide opened, but not sleepy…
Here is my combo attack so far, I had some awesome critique from some friends and on Smear Frame, I've changed it a lot since then. I tried to incorporate all of the critique but I wasn't sure how to go about getting a different arc for the axe swings, so they are still very similar, I'll film some ref later to see how…
Hi poop, looks like irfanview can batch remove the colour profile from .jpg images with lossless compression so I should be able to batch all my images and get rid of the colour profile. I'm at work right now so I'll do a test at home tonight and confirm whether or not this fixes the problem. I've also noticed my work pc…
@ Solar: Looks a bit like Angelina Jolie. Really like how you've layered the hair and have it blending with the head. Are you using any sort of special shader, or lighting because the shading on the skin from light slightly reddish to dark blue/grey/purple is really nice. Something is bothering me about the eyes though,…
I'd say for the most part unless you plan on going to VFS or Guild Hall, stay away from most of the game design programs, some are ok, but most aren't. Get a fine art degree and learn to model/texture/ 3d-ize stuff through tutorials and help via websites like this one. I also hear Spark is doing good things over at AI…
Nice atmosphere so far :) Hm, I would expect the grass at the bottom of trees to be more mossy and sparse, since it wouldn't get that much light. View in first image looked nicer to me, I guess because of the framing of the arc and the walls leading the way. It seems less balanced in latest shot, but I am sure it's subject…
Simplest way I can think of in 45 seconds: use a simple greyscale texture to paint where the pupil is white. have it falloff/feather so its like a bright phong highlight covering the iris. Make sure the parts you don't want to scale are black. not dark. Black. Multiply a scalar parameter, called say, "iris" by this…
He is attacking, he'a attacking shy people because of who they are. It's part of someone's personalty if there shy or not, not some form vice as he's trying to state. Yes I do feel offended by what he's trying to say. Because I'm quite a shy/introverted person irl, doesn't mean I don't get on with people irl, or work any…
I did enjoy season 2, but I think the writer's strike hurt it a fair bit. It sorta had to get lumped and rushed together because it had to be much fewer episodes. That said, still lots of enjoyment :) Can't wait for the next season, though!! It was pretty lame since Sylar had no powers last season, but now... oh man!! I…
These look like something that could be done easily in Marvelous Designer. Early versions (up to around version 5 or so) were strictly focused on simulating patterns drafted in 2D onto 3D forms, but more features got later introduced allowing to easily cut in more seams directly on the simulated cloth, as well as…