I think what he's - possibly - trying to mimic there is the fact that many times field-expedient camo finishes on rifles are done with scrounged paint that has wildly varying specular qualities. You're right, it's not technically correct, but if he's using just that single grayscale spec (no split spec color & spec power /…
I did go down that route @monster, have a nice little script that hooks it all up. Aaaand it's still not really an effective solution. (modifiers above the morpher were causing issues this time) But I did finally find something that's working nicely. Point Cache modifiers were, like renders and fluid sims, only using the…
Someone attempted to access the store (Even though its disabled) and the game asks for this XML file: http://prod.cloud.rockstargames.com/titles/gta5/xbox360/store/en/commerceData.xml Where this text was found: "Cash is king in this town. Solve your money problems and help get what you want across Los Santos and Blaine…
Yea katana I believe that quote man... I really do. The more it goes on the more and more I lean towards the easier way. Working at home for 10 hours a day is easier than going to school for 8 for me for sure.. Its odd. But yea, I mean still get the benefit of education and class environment and major connections for 20k…
Thanks BARDLER. Physical reaction seems like a great idea to show in my next animations. I think that will help strengthen my reel. As for game animation I am leaning more towards VFX and Feature Film at the moment with an occasional application to a game studio. When I was at FMX and talked to Crytek they mentioned that…
Update a new realtime water scene in 3dsmax Screenshots: File format:3DSMax9 Extension 1 or latest version like 3DSMax2008/2009 Download link(30MB): http://www.zshare.net/download/503933987fc34fcd/ Or http://rapidshare.de/files/40757448/corridor-water.zip.html To be able to run this 3DSMax scene your video card must…
felipefrango, Thank you! No worries, I completely understood the innocence of your request :) Stertman, We think we may have finally found the solution to your problem! It'll be part of our upcoming release. In other news! nDo has its first birthday today, and to celebrate there are a few announcements we'd like to share!…
working at a gamebryo studio - we have a tool that lets us preview characters fairly fast BUT what we see in Max is pretty close to the end result so I really just use it to make sure nothing blew up on export. The initial creation of requires you to generate an xml file but afterwords we just overwrite the nif and refresh…
Typically you export your rig from Maya and use MotionBuilder to retarget the motion onto your rig and then export it back to Maya. Max has two prebuilt rigs that support fbx, bvh and bip, in addition to saving out regular max animation data as either fbx or xml. So if you use max there is a better chance you won't have to…
MoP! How have you been? Thanks dude! Here's my 3D final. We started in April and had four to five weeks to complete a 10 second animation. My goal was to recreate at least the first panel of the following storyboard which I made prior to April. Coming into it, I had no experience with rigging and particle effects. Modeling…