Brad : this Uv transfer thing has been available in Max and Maya for a couple years now, it's a bit sad that many users don't know about it (even at pro level) To reiterate what Podman pointed out : So let's say you have an object with messy UVs, let's call it objectA. Make a copy of this mesh, called objectB, and give it…
Ah right when this place was Q2PMP and when 56kbit/s dial-up connection was still a thing B) Edit: tbf It's old analogue sound been my ringtone for ages - oh crap I'm a nerd!
A mix. Simply using a tiling texture for each mat type would work, but it's low effort and kind of meh looking a lot of the time. For a load of props, unique/atlased RGB masks might be worth considering. So a mix of generic tiling materials, with a mask to blend them with context to the object. an example for metal it…
I think it depends what you want to do. Game art and motion design are quite different. Working in games and film also seems to be different, especially in terms permanent employment / length of gigs. Of course there is always the "learn on your own option" and the pro's and con's have been discussed aplenty, so I won't go…
Finally come the time to update this *dusty* thread. So aftr much of a struggle to learn UDK/ modo functionality while doing this project, up till this point finally I can feel much more confident working with them. I feel this project is kinda bit dragging too long, around 2 months++, so I've decided to just focus on the…
Hi, I am an artist with anime art style. =) I am offering character design at a fixed rate! Email: artofhuan@gmail.com [Full Body Sample A] General pose with 1x shadow tone and 1x simple highlight @USD 150 [Head Shot Sample A] Above shoulder with 1x shadow tone and 1x simple highlight @USD 50 [Full Body Sample B] Dynamic…