As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
Welcome to our 6th monthly unofficial Dota 2 workshop friendly competition This month we decided something new! we are going for just single items split in 2 months this month of july the theme will be "Single items to Dire heroes" here is the list of Dire heroes ---The competition the idea of the competition is to create…
Hello everyone, I am starting a fangame project similar to the Phoenix Wright Ace Attorney series, set in the afterlife. I am looking for a 3D artist to create the interior of a courtroom for use in Unity. Concept: The courtroom should be structured like those in Phoenix Wright: Ace Attorney but with a haunted house…
Your questions are too big. If you are doing this for a game then there is a crap load of information on the inter-webs and Mr Google is your friend as well as the wiki here (5th heading from the left at the top of this page). Just add the words: Game Character to the front of all your question headings in the search box…
I think we should do it the same as New Bloom 2015. That way we don't prolong it into the time. The best bet is to make this visible to Valve. We should also schedule it at a time suitable for them, when they don't have any major events. This way it will fill in the event gap. I feel like an October release to be a perfect…
Greetings, I'm making a car asset for use with game engines. Currently, I have a 256x256 texture map assigned, to give the car model a pixel art look. The car is meant to have a LOD variation model, and a separate interior view model. It will also have different paintjob options. The entirety of the car model is already UV…
Indeed, I understand that, but my point was computers have reached a certain point of fundamental-ness/basicness/intrensicness. As you've said they were not around many centuries. They didn't have the slowing down properties of their circumstantial rise at the time. Because we're also talking about a time where not a lot…
Kary, great points! You will see the turrets from straight on in some cases so I should round them out, at least on the highest level of detail. The bridge island is a sniper hang out and I was having trouble getting good line of sight from up there so I pushed out the upper level, I think I'll re work the bridge so it all…
I use a similar approach to Kiel's article. Mostly because when I was having troubles with my blocking, I found his article and used it. haha. It's a small industry! But here, i`ll explain my workflow with my most recent shot I did for our pull up challenge. But basically, for an action shot, I will take a cube and animate…
So, this concept is a Doberman doesn't have an arm on the right hand side, and the hand apparently can float. Another quirky thing is that flames can come out of that same cut off arm, and could probably be a substitute for an actual arm. Not sure if that implication can set up for some kind of backstory over how long the…