There is a great little tutorial on the polycount wiki on creating shrubs/ hedges just like that =D http://www.polycount.com/forum/showthread.php?t=67620
How come most graphics mods just do stupid stuff like this? http://www.pcgameshardware.com/aid,675634/News/Fallout_3_New_texture_mods_deliver_almost_photorealistic_graphics/&menu=browser&mode=article&image_id=973967&article_id=675634&page=1 http://www.fallout3nexus.com/downloads/file.php?id=12056
Sorry for the over-excitement. I've kinda been waiting this game since 2006 . I see a lot of criticism on this game, especially on the character design but anyway, haters gonna... For the nostalgic people like me, you can simply watch how the game and character design evolved since 2006 when it was first planned for the…
Here are a few tutorials and videos that have helped me. An awesome timelapse from Gorrem portraying Alia from the Dune series. [vv]6710222[/vv] Any livestream with Dave Rapoza is super helpful. His channel is known as "Fucking Art with Mr. Delicious" http://www.livestream.com/fuckinartwithmrdelicious Daarken's new…
aaaa thanks pior you're awesome!!! and just to follow up on my part, resources i found: QC syntax and Particle Positioning Potential QC example from some thread more potential formatting examples Whenever you decompile a model, you are given a qc file For example, my shadow demon qc file named "mdldecompiler.qc"$cd…
nice mushroom man! :) I think that it is most fair way to show the work. Look at my old thred. It is about fair/unfair show lopoly models anywhere except realtime apps http://boards.polycount.net/showthread.php?t=67184
I am done with this contest, It was a great challenge to do Hand painted stuffs. Hope you like guys and good luck every one! :) [SKETCHFAB]676f5732018047fda7c575074249176a[/SKETCHFAB]