basically the reason they would do it (for those wondering) is: 1. they don't want people to know that they outsource. 343 studios (for example) pulled this on a bunch of polycounters after the last Halo game... they wanted to be able to say that the game was all made in-house. 2. they want to make sure the quality of…
Here's the previous timelapses I have captured, they are 10x speed. I will try to do more, at least one per week. It should be interesting to see the changes as I hopefully improve! http://vimeo.com/34813203 http://vimeo.com/36303556
Hi there, Here they are, 3 of them. The one on the left shows the High rez and the Low rez models. Middle shows the settings for the skylight and lighttracer plugin. On the large image, you can see the resulting output. Notice the black patches are where the low rez and high rez model intersect.…
The vertex blending can be kind of expensive, it requires verts wherever you plan to blend, you can save the tris/verts and use a simple B/W map as a mask. There are a few options and you don't ways need verts. But it depends on what app/engine you decide to do the final scene in as to what methods will probably work best.…
@Shyralon: To start getting a handle on proportions and the basic planes of the face, just attempt to recreate the Asaro head one-to-one. It's not going to be creative, but it will hopefully inform your workflow going forward. After you've made it, you can probably use it as a base model for many other heads.…
Brick Rubble Substance. Thanks to Alexander Prokopchuk and his Spacing FX node for free here: https://share.allegorithmic.com/libraries/3424 More Substances on my Artstation https://www.artstation.com/clarkcoots or Crosspost from Substance Sketchbook:…