wow... talk about your slice of history. http://web.archive.org/web/20050513204149/dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/002137.html?015-200106130752 [/FONT]
I just wanted to try it but actually I can't find the tesselation-option in the 30-day-trial version of mudbox 2018.
Is the tesselation-option not included in the trial version?
Can anybody confirm this?
Yes, the Select Object tool. The button to the left of Select and Move. Default hotkey is Q. http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-6CEB9419-A182-430C-9C6C-FEE5799324E0
I created this Castle Crashers illustration for the 2018 Behemoth Fanart Contest. It was a fun painting for Valentine's Day. http://woobox.com/r44vrg/gallery/mNtfEQCkQqM Voting is now open for anyone who wants to!
I can never get it to look as nice as Silaghi's face-weighting though (in Max 2018 anyway) ? And wasn't there the issue that the weighted normals aren't actually ever exported even if visibly altered?
Hi Luiz, I've downloaded the last version of Kuadro for windows and I see that it doesn't save the presets anymore. I see that version 0.7.0 save them fine but from 0.8 it doesn't.
Skull Sword ~4 hours 218 triangles, 256x512 color/normal/spec maps Speeding up my pipeline for the normal mapped weapon challenge. Join in, you need to know this! :P
So I have an issue with extremely visible seams across my model in Maya 2018 compared to UE4 and substance painter. I'm using the AiStandardSurface shader from Arnold. Has anyone seen this kind of issue before?
Modified script a little bit to make it work with newer versions of Maya. Tested in 2017, 2018 versions. mel commands: interactive Bevel; interactive Extrude; interactive Merge;