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Re: Making a Portfolio, where to start?
Reply by
Damytria
·
Jun 2011
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General Discussion
Here's a great article on the dos and don'ts of making a portfolio site: http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/
Re: Rectangular UV Map?
Reply by
Xenobond
·
Dec 2009
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Technical Talk
Apply the UVW Xform to the object. You can set the V tiling to 2, or U tiling to 0.5 and that should get the pieces into shape.
2 results
Re: Pictures - Then and Now
Reply by
Fuse
·
Aug 2006
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General Discussion
2003 outside a pub 2004 some park 2005 toronto lakeshore 2006 Friends Wedding 2006 Camping trip this past weekend
4 results
Re: EA takes hockey license.....?
Reply by
thnom
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Jun 2005
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General Discussion
Guys it seems to have being a typo or some form of miss-communication. http://www.gamespot.com/news/2005/06/24/news_6128105.html
2 results
Re: Character WIP - The Patient
Reply by
Snacuum
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Nov 2009
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3D Art Showcase & Critiques
Hey I don't need that shit, I'm still paying for it! Also I didn't see any available options to me in 2005
Re: HOLY SH!T
Reply by
bearkub
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Apr 2005
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General Discussion
Everything is under control, as I bring you the Zombie Survival guide. http://www.kuro5hin.org/story/2005/4/18/153047/155
Re: Modern Warfare 2
Reply by
Xoliul
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Nov 2009
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General Discussion
hehe :p Anyway I'm really not gonna spend 70 damn euro's on this (that's a 105 dollars!) for 5 hours of SP and broken MP.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
nrek
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Jan 2009
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Stickies
Getting started on some alien baby sculpts for my level since I ran into a mental block for the scene layout. Experiment 001
2 results
Re: Need High Ploy Human Model (Paying)
Reply by
neonlights79
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Jan 2007
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Artists Looking For Work
I have changed it to 5:000 polygons. As for the price, I will be willing to go up to £125 (One Hundred and Twenty Five Pounds)
2 results
Re: id Software's game RAGE rated TEEN Online petition
Reply by
ElysiumGX
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Feb 2008
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http://kotaku.com/353775/mature-games-are-down-50-since-2005 proof most people don't follow your crazy fetish
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