If you're using Shell then making holes and pointed ends is easy too. For holes you just have to Inset a quad, then delete the inset quad. That'll leave you with a hole in the belt which, when Turbosmooth is applied, looks circular. For pointed ends... uh... just edit the base mesh to be pointy at the ends? o_O
The inset edge is crossing over itself. Try a different font that has more uniform widths within each character (the 5 in this font gets very thin right there). Or choose a smaller inset value. Or use Bevel and extrude outwards instead of inwards. There's also an option to prevent crossing triangles, but it rarely works in…
theyre not rivets, theyre screws which are sort of inset in to the surface... No extruding rivets on the f-35 cuz of all the stealth hoo haa. I didnt want to make them completely flat so i just kinda inset them like a screw in to wood edit: also nice that you like it :) means a lot
Hi guys I'm relatively new to 3DS Max, and I need some assistance. I am following a tutorial and I am to select 9 faces and perform an Inset, simple enough but one of the 9 faces creates its own Inset, so the outcome is not what I'm after. I have no idea why this 1 face is acting on its own accord from the rest of the…
The ability to scale non-contiguous selections independently of each other. For example, I'm trying to scale some selected faces and some selected faces on the other side. Typically, the median point is between them so scaling them causes them to scale towards or away from that common center. It would be great if you could…