Hmm, ok maybe it is just the geometry or the way it is presented, but the houses in the background (for example) really scream "anime-like" at me, while other parts are almost photorealistic.
Looking good. The leather jacket looks little too realistic compared to the cloth jacket for example which has much more painterly feel. Consistency = everything!
nice tutorial, but uvmap of model not the best example how to make them(lots of wasted pixels) anyway, tut was about texturing, and you did it nice. thx
HAHA! Awesome! I have no clear stance on the issue...it doesn't bother me. But, I believe it's time for other nations of the world to start setting an example for America.
Like there's an example, this is a low exposure photo of a dancer, there's these smooth sweeping motions, and I can't even wrap my head around how one start to model this.... Like what would you do after having keyframes? do you think this is possible? I'm well versed in multiple software, but i'm unsure if any are able to…
A Sea of Thieves skeleton sculpt made in Zbrush. I saved a clean version of the sculpt so that you guys can make you're own version if you want. I made a cracked skull pierced by a sword as an example :) https://hungryluma.gumroad.com/l/SOTSkull
Sorry, this is what I'm referring to... In the first example,it's the edges/rings of sleeves from adding thickness: And then the other issue is when parts of it, such as the collar/plackets, project onto the surface below:
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
The way you took all the feedback, critique and suggestions on board and improved your work is impressive. Great example of taking it on the chin and moving forward. @ftsmith you will go far.
For example changing the color of my selected guides? I know the way with painting a region map and then coloring the guides with that, but is there another way? Just curious it would help me slightly..Thanks anyway!