@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Hi guys, I'm practicing some Body mechanics and made Run to Jump sequence for Spiderman Rig. Really need your feedbacks on this. Thanks, Salman https://syncsketch.com/playground/139af32583c240298d74bd7ec21589b9#1164667/1169629
on opengl.org there was a link to http://www.processing.org the language is for creating visual or audio effects it looks kinda neat what kind of small effects one can do without much code and it runs in the browser (java based)