Hi, I'm Callum, I am currently available for 3D animation work whether freelance or full time. I have a Maya Lt account at the moment so I would be working with that. Email: callumfaulkner@hotmail.co.uk Linkedin: https://www.linkedin.com/in/callum-faulkner-b980a4121/ Artstation: https://www.artstation.com/callumfaulkner…
My name is Christoph and I am available for freelance 3D work. I have experience with most publicly available game engines such as UDK, CryEngine, Unity and Torque. If you are interested in viewing my work feel free to go to christophschoch.com. email: chris.w.schoch@gmail.com edit: For the time being I will not be able to…
Hello! My name is Jaime Silva, I’m the Managing Director at ArcForged, where we build gamer communities around compelling characters, stories and experiences. We're currently working on our original IP fighting game called "Origin of Storms" which is a mix between the Marvel vs Capcom series' combo and fast gameplay mixed…
Not exactly "game art" but our project was to make a trailer for a game thats 1 min or under in under 6 weeks. This is my teams and I's work from our first year of 3D. Any critiques would be appreciated (rigging in particular as its mine and others weak points) due to the gap in skill level between members some parts are…
Like the cinematics from "Blur" or "Blizzard. Do they stick it with deformers on the skin? Also I would like to know if they make the eyeball complete sphere? I know in game characters they do.
What is the end intention? Is this to be in a game, as a looping ambient animation for a prop asset? Assuming this is the intention, I would suggest pre-baking the animation into bones, and using skinning to animate the meshes. This is highly performant, but not interactive. To do this you could create the initial mesh…
We are Silhouart Game Studio, a group of artists seeking for freelance jobs in line with 3d character and prop assets. We offer: -modeling (realistic and stylized) -texturing (handpaint and AAA) -rigging -animation Please email us at silhouart.gamestudio@gmail.com or message us through facebook. For more sample works,…
We have existing Blender files of our game assets and have just had some new horse saddles created and an additional horse model. I require an artist to rig the new saddles to all four of our horses and fully rig the new horse model to our existing rig. Once all the rigging is complete, I have some additional animation…