Thanks Rik, I have uploaded the maxfile and script for anyone who is interested. The script is most likely very untidy in the eyes of a versed coder, but like I said, it proved the point at the time. I had a lot of help from the scriptspot and CGTalk users so maybe this can help others, feel free to use and abuse :)…
He was credited due to the fact that he wrote the original script. He has been working on it for years and he was supposed to direct it too. I liked Edgar Wright a bit too much because i seriously adore his works. So when i heard that he left the project and the script got re-wrote to fit with the MCU, i lost all of my…
I did the opposite. Blender is an excellent tool and on par with Max except for two things: -spline modeling is still a lot better in Max -lack of good scripts for Blender, and when you find one it will be broken with next update and god knows how long till it's fixed. So it really depends on your workflow. I use splines…
Hum, thanks for agreeing with my opinion. in fact, I am not desired in scripting, but I am interested in Visual Scripting. which is a lot more time-saving and Easier to figure out and deal with. but there is not any "Tut" about it anywhere. i am aware most of artist in big companies are using max or houdini. lets see :…
check out a script called morphix for reordering: http://www.scriptspot.com/3ds-max/scripts/morphix as long as you still have a version of the mesh with the original vertex order, it can copy that over to the mesh with the mangled one. i don't think there's a manual way in max. btw. if you have access to maya you might…
Although your problem was quite easy to solve this time, you might want to grab the excellent script here : http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/misc/c/extended-duplicate-options It's great for duplicating objects around complex curves. See also built-in Maya stuff like motion paths…
I once wrote a little script for max5, but I think later versions of max have that built-in? anyway my script is here http://www.luxinia.de/index.php/ArtTools/3dsmax#uvcopy DO NOT install the plugin, just run the .mcr file once and you will find the macroscript installed but better look in the max help file I am quite sure…
Glad I could help. That script, with a little tweaking, is the basis of many fake GI scripts where you create a hemisphere and place a light at every vertex. Fun stuff. About the Spacing Tool, I just never really got the hand of it. It's very possible I'm not using it right, but it always seems kind of cumbersome to use…
Thanks for the link. There is a bug in the poly sub object aligning. I haven't figured out how to fix nor have I updated this script since uploading it. It works in most cases but when you are trying to align it to a poly that has other polys surrounding it at extreme angles from one another it can get the alignment wrong.…
how complex are those paths? - if it's just a vector aka now quad or tri bezier curves a simple script might do the trick. If I am not mistaken SVG stores a stroke or path as a simple arrays of x,y values - it shouldn't be to hard modifying an existing script that generates a spline in max from it. here is some code to get…