Well, with Modo Indie you won't be able to use any of Seneca's scripts, or the PipelineIO scripts, or the vertex normal toolkit or anything like that, which are actually a big reason why people like Modo in the first place. But there's still a really good 3d program under all that, and I'd definitely recommend it in spite…
I don't mean to further the "max can do it" debate but I don't know how to get it done in maya and if I suggest how it can be done in max it might help you figure out a way. Since they have different face counts and face mapping would map each face, you could remove the defined edges from all but the boarders making them…
So my quick research led me to this script by Paul Neale. http://penproductionsinc.com/scripts/batchItMax/batchItMax.htm It'll automatically find & collect all the max files in a directory and all the sub directories beneath it. Now I just need a script to run in it. Just a generic script to open, save, then close I guess?
@Rabbid_Cheeze: Check this site out: http://park7.wakwak.com/~oxygen/lib/script/modo/category.html What you want is one of the uvrecter scripts (sorry I forget which one is the good one). Also grab the uvratio.py and UVBlockAligner.py script while you're there. Many of the other scripts on that site are pretty…
Actually it's quite good in doing that . Suggests very well though solutions in many shaders design issues. Looks like quite well trained in the area . Makes very well working scripts and node constructs for Blender .
It's UDKGame having different dimensions (and low FOV). Just change default/PIE gametype to UTGame in World Properties. For future reference, if you insist on using your own scale instead of either defaults: With some very basic scripting (assuming you know the bare basics of UScript), you can change the player's size.…
Do you have anything in Documents\Maya\Scripts\? (just scripts\ not the 20xx\scripts folder). Or any plugins shared between the versions? After Maya is done with startup, do you see any errors in the script editor? And is this a new computer/do other 3d apps or games have issues?
Hey, For some reason I'm getting this error when I try to load the script: Error: "C:/Users/xxx/Documents/maya/2014-x64/scripts/materialList_2013.mel" line 117.23: "$object" is an undeclared variable. // It's not happening with the previous version D: P.S: I tried putting it in the 2014-x64/scripts and prefs/scripts…
I got it to work, here's what I did: 1)Extracted the zip to C:\Users\[yourname]\Documents\maya\[yourversion] 2)Loaded the plugin version in the plugin manager 3)Opened the script editor, Load Script>C:\Users\[yourname]\Documents\maya\[yourversion]\pbUDK-master\scripts\pbUDK.py 4)Save script to Shelf
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…