Model your coke bottle in Maya, then GoZ it to ZBrush. Also, What happen to this thread being about geometry not how do i make this object? Or was it moved.
Yup, however it requires to set the smoothing groups (face based in Max unless there's a script I don't know about? ) ... + Ain't everybody model in Max :flushed:
Hi you've pretty much got it sussed, atm just lacking a bit of finesse. Anyway here's a solution I'd shared when someone else was tackling a similar issue, on how to model ornamental shaped filigree - that might be useful including a couple of other workflow links as well:…
Hello everyone. This is my first time trying to model something but I was wondering how I would be able to get a sharper edge on this? I'm trying to create a Pokeball. Thank you
I think your problem is that you are focusing too much on the side view port. If i had to guess, you created it form a plane/subdivided box maybe, and traced around the objects silhouette. If the above is your reference, Then my advice would be: Side profile looks great! The rest, Not so much. That's the danger in looking…
Ok so i ended up modeling a similar thing last night, and i'll explain a little what u did. I started off with a cylinder that was 36 sided I added some cuts in at one end to retain the shape of the curve Then i removed every 4 edges, leaving 2 inbetween. This becomes the basis for your flat areas. After you have this, its…
Hi, please could anybody advise. I have two issues on my model. Problem 1 can be seen in the 1st 3 pictures where i'm getting some picning once Turbo is applied. I'm struggling to terminate these polgons on my lowpoly so that when a turbosmooth is applied i don't get pinching throughout the model. I know this isn't a tough…