[IMG][/img] Heyy guys am new to this forum but thought I should start posting some of my work up on here to get feedback etc :) Anyway here is a Pillar I am working on for a scene I am doing. Done the normal map by baking the texture from the high poly to a low poly and I used dDo to create some of the scratches on the…
I couldn't agree more! I wish I was good at making beautiful things but I seem to excel at 'ugly.' :D Some brilliant work up here. I normally watch this thread from a distance but I've summed up enough courage to post up some of my own work. My low poly Night Goblin warlord, based on a Warhammer fantasy illustration by…
Concept artwork for a female character I'm looking to start on the weekend. A - Looks more like a bad-ass free runner. B - Smart and trendy, probably has her wits about her. C - Casual, much more homely and settled. D - Grungy, doesn't really care what others think of her. E - Punkish, probably won't take crap from…
meh this place is amazing as usual... @juju: I didn't watch the show either but still I got who it was so it's not that "bad"... I even like this version more as it goes for an unexpected route! @disting: speechless...that's top notch stuff! keep it up :D not much to show myself but i came back from some holidays to…
CougarJo - haha yeah I'm working on it :) will be a while though! Hazardous - thanks man and I am a huge fan of your work! Truly! Every model you make looks amazing. SaferDan - thanks! love looking at your work! all the ideas, attention to detail and animations you are putting in there are just awesome ... I would love to…
I've been away from here for too long!! You guys always make me so HAPPY and inspired Hey, so I've made this maquette, and now I'll be making her in Maya over the next 2 weeks. The official goal for the class is basically just a mesh with some mudbox, but I'd like to get her textured and rigged somewhat too, hopefully to a…
Tehsplatt:I'm somewhat disturbed and yet very much loving that character, I agree with Apostolon, I'd love to see him lumbering about @odd_enough: Awesome stuff! I need to start doing the same. I'm too set in my 3DS Max sub-d ways. Going to be trying some of 4R5's hard surface tools soon probably. Calling the high pretty…
Nice Annachikn, I'd rework those creases on the jacket arms tho, they dont look like they are actually being caused by the weight or bunching, the back of the shoulder creases too. Nice overall tho, keep it up :thumbup: ha cool those fellas have got personality TomAnima :D Ho ho killer NyneDown I dig that style Jamesy :)…
Started working on a Counter-Strike: Global Offense map. Going to have all custom content and a little spin on gameplay (down the line). Here are two very early WIP stages of a central room of the map. Also, If there are any Source pros out there, I just ran into an issue where the bots would start jumping on the floor…
cg-sammu holy wow that is incredible! I absolutely love where you've taken him! So as I'm entering my 3rd month at adhesive I've been meaning to get back into personal art. I'm going to finish up my Arcadia Moon Colony scene in the next month or two and then start up one of these guys. They are definitely alittle halo…