This really doesn't make a whole lot of sense. You export a reference SMD out of max and compile the QC file to create the mdl file. If you imported the original cloak and dagger smd file you should place your model exactly where it was, however due to issues with the decompiler most people use (cannonfodder) being ancient…
Does this thing shoot cannonballs?!? I've never seen such a big cylinder. Jokes aside this looks pretty dope. I think you might want to consider removing the striations and color variation in the wood from the normal altogether. In reality those features have little-to-no depth and the entire thing would be varnished…
I've had nothing but trouble with cannonfodder, Crowbar is a much more stable application. The way I did it was to rip the .mdl with crowbar then load the .smd animation files into 3dsMax. Select all the bones and controllers and then Save out the animations as XML motion files. You have to do this one by one. After this I…
Remember using this in the good old days of cs-skins, deadlok forums and cdg. :) You can use mdl decompiler to split the model into .smd and .qc files. You can use the cmd line tool to do it or use it in combination with the HLMV to use has a GUI for it. http://www.wunderboy.org/apps/jhlmv.php From here theres .smd…
how about a mod with shootable munchkins ? and flying monkeys ? lol Ok how about a mod in an old gothic city with 1 or 2 campaigns. Campaign number 1 you have to travel to an old Cathedral to ring its bell to alert the people in the second campaign that it is time to go find the portal the horrible creatures came out of,…
[ QUOTE ] You know what your problem is? The war in Irak uses up too little cannonfodder... where is the good old tradition of the British army to "CHAAARRGE" the enemy??? [/ QUOTE ] wouldnt work dude,they would win,all the gold would blind the enemy in a similar fashion to what gandolf did to the uruk hai in the two…