there is one thing missing from all the things you have been doing that you listed. Actual portfolio work. Right now it seems you are kinda having paralysis by analysis, looking at all this info online and trying to figure out your next course of action, when in reality, deep down you probably know the answer. Output more…
Oh man the best firefight I have ever been a part of... in any game... Story: My friend and I both had an m16, pistol, and a shotgun in our backpacks and we were just leaving the airstrip we turned around and checked to see if anybody was behind us with our binoculars and saw 4 bandits come from behind just leaving the…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
I completely agree with rollin. It's a waste of resources if you choose one over the other and it makes you're pipeline a bit of a nightmare if you see them as opposing factions rather than as part of a possible solution. I'm mostly going to talk about faces, because that's my point of reference but it applies a lot of…
As a long time 3D Coat user, I'd like to chime in. I think 3D Coat is amazing for low poly sculpting and blocking things in using voxels and then bringing your sculpt to a certain point, but then there is a gap where you might want to take a sculpt to a more polished state after retopology. Zbrush's ability to allow you…
I apologize for posting this late, but I felt really burned out, needed a break and started working on other projects just so I won`t lose my mind. With these being said, I will post the extremely important things I learned over the last few weeks. 1.Don`t be greedy with the low poly geometry. I know for some it sounds…
SD 5.0.2 Known issue: • [Windows 8] Drag and drop doesn't work at first launch. Restart SD should solve it. Changes: • [Library] Add normal control in material_adjustment_blend • [Library] Add blending option for normal in material_color_blend • [Ui] Upgrade to Qt 5.4.1 Fixes: • [Crash] OSX 10.9 and 10.10 in FreeImage •…
Gave some similar advice in another thread today but here's some more tailored to starting a team or business: 1. Do not run it like a pure democracy, you need somebody in charge, and the rest need to work to his or her vision. People need to be able to feel that its theirs too, but you DO need somebody calling the shots.…
site looks good. the scenes look very sterile. The textures look very flat and it looks like your GI is just washing out whatever bump you have on anything. If you have bump on the stuff... It' difficult to get a true sense of scale with anything in the scenes... I can kinda tell how big things are supposed to be by…
Starting from concept art, this is my workflow usually: 1. Blockout mesh to test in game to make sure nothing unexpected will arise from the asset - this can be very quick, as long as the proportions are correct. Just need to test stuff like player collision (eg. if the player has to walk through / around / inside the…