Thanks for all the comments guys :D I'm happy to see so many positive replies, considering that it's not entirely finished yet ;) Seaseme: Thanks mate! percydaman: Thanks. I was planning to work on the sand material and add some panning to it, to fake the wind movement. Unfortunately, I wasn't able to finish it on time. I…
So far, the project is coming along pretty good considering we don't have models. I figured that while things were going slow on our end, the least I could do is set up the story and get some feedback on it. What we have is pretty much in stone, but the parts not yet worked on are still open for debate if you have any…
Not bad dude, you actually doing better than you think. When we draw things we think in various ways. All these amazing concept artists you see have MASTERED MANY WAYS OF THINKING, and transfering those thoughts onto paper, one after another in a way unique to them that allows them to pull ideas out of thier head. It…
Off the top of my head, this is assuming you're comparing lightmaps to a real time shadow map solution. LIGHTMAPS pros: 1.quality of the light rig is unlimited as it is baked, so you can do whatever you want global illumination and all that magic 2.saves a lot of frame rate, our real time shadows costs about 4ms which is…
Hey dude, Its good to see you actively thinking about how you want to do things. Ill try to make this as cohesive as possible without to much random ramblings, so here we go: Personally I have found from experience that when it comes to art jobs its what you can show in the folio that matters, not what school you went to…
Much respect for what you guys have done here. As a current student myself and indie developer, I know the work that is required behind bringing a concept into a full-fledged demo for others to experience. Everyone has already covered most of the points that needed to be addressed, but I wanted to put emphasis on the…
Hi renderjs, I'm Ben Cooley - founder and lead engineer of 3veo. Jaydee is our beta program manager, and he asked me to drop in and answer questions. - You are not very clear at what it is that your technology does. Sorry about that. TL;DR - We stream Unity content (projects) that you can just ZIP, and drag and drop to…
@AnthonyAnimation Sorry this is coming in super late (things have been crazy busy), but here's my workflow for this shot. Hopefully, it helps! A few things first. I got this character from @zaphk and I rigged it up using Rapid Rig. I haven’t rigged or painted weights in a long time so it’s far from perfect. But I’m still…
Harl I hadn't thought of it that way but you are right. I thk Ill work with that, as well as beef up the animation portfolio, but a vehicle modler seems abit specialized. I do have have the knowledge of vehicles, cars tanks aircraft, and I do have some industrial design education to use for the fancy shiny cars. Dax That I…
A couple nights ago I had a HL2 related dream. I had finished the game a few days earlier, and I hadn't played it since, so I don't know where the dream came from. Anyway, so here's the dream: I was Gordon Freeman (of course), and I'm pretty sure the dream took place shortly after the end of HL2 (maybe a few days or a…