With where you are, I'd suggest trying to transfer to a better school. There are tons in Ontario. I'd suggest Sheridan.. their BAA in Illustration would be a good way to go. I'd also suggest the realist academy in Toronto (formerly known as the angel art academy) where my brother goes. It's a very traditional academic…
Oh lord, this thing took me some time and I still hate looking at it. I like the top of the broom, and that's about it. I realized how little I know about layering and masking and how that really fucked me on this. It's really intimidating to not understand those things but I know I need to pull up my britches and learn.…
As things never go as planned I've had to take quite some time off this project. But at least now I had a chance to get back to it. The last two weeks I've spent trying out different things regarding the workflow for Marvelous going to ZBrush and especially how to get the best results for the armor covered in cloth in…
FBX doesn't convert everything to tris... if it does then your software doesn't support FBX fully. FBX will generally do everything you need, but it's a mess of a file format. Different programs support different versions, and the versions can change quite dramatically from year to year. It's a closed format that Autodesk…
Have you checked, that the basemesh is added into the first socket of your Wrapping node? It is recommended for quick computations, that your basemesh has not more than ~30k polygons since the more polygons your Basemesh has, the longer the computation time is. According to the developer, a 100k basemesh might take up to…
You should be able to preserve/ transfer a texture map from a highpoly and apply it to the low with xNormal. There is an option under "High definition meshes" called "Base texture to bake." You may have to play around with unchecking "Ignore per-vertex-color" to get it to work. I believe substance has that ability now…
is this mainly for concept sculpting ? i mean like what you ended up in that video does not really seem like production ready in any way. what am i supposed to do with this ? i have a annual subscription but have 2018.2 update sitting and catching dust mainly beacause i havent had to time to redo all my hotkeys, brushes,…
I just read this thread, and honestly I'm a bit shocked. My ideas about industry competitiveness were more or less wrong. I've heard plenty about how characters are harder to do professionally, but I wasn't aware that environmental art is suffering as bad as you guys say it is. Then again, I don't play many games unless…
mixeh, Vig's 4 step program is the way to go. I want to briefly tell you that I lost a girlfriend too because of my own personal plan. And in the end, it was worth it. Broken hearts mend and teach you lessons as well. I've learned and am better for the heartbreak that I suffered. It also transfered to my work. My last…
OK, I just had a thought about this. Can I rename my mesh so that it has the same name as the root bone, (i.e the pelvis) and setting its pivot to the bones pivot point and the substituting it at the top of my heirachy and removing the actual bone? Is that how this is meant to be done? If so, can I do this without…