I dont know whether 3DSMax has the same thing, but Maya allows you to upload meshes onto the VGA via a plugin called (IIRC) Alembic, which makes handling highpolys waaaaaayyyy more manageable. You still have to import them the normal way, but then you transfer the load onto the GPU and it gets way smoother. A little…
yeah, i guess it depends on what you mean by 'copy & paste'. Are you talking about the rig itself? The weights? the animations? Simply bringing the rig over shouldnt be a problem, as long as your joint positions are all in the same place on your meshes. This is the most important thing to consider when sharing rigs like…
I solved this a while back in perhaps an interesting way. Since it's so simple, I just modeled and unwrapped a highpoly basketball. Results in UVs with practically no distortion. Then (in Substance Designer) I went pretty hardcore and made a generator for the bumps that distributes them the same totally random way they do…
Just my 0.02$: 1) Use texture tiling ( aka texture wrapping UVs ) 2) Use procedural textures ( noise, wood, skin shaders ) and composited layers. 3) Use texture compression ( DXT1 for color maps + 3Dc/A8L8 for normalmaps ) 4) Detail mapping ( detail=signed grayscale texture tiled ) 5) Fur fins to hide the base texture 6)…
[ QUOTE ] I sympathise, but honestly - you're a student, which means.. you have to put up with stupid shit all the time, so why even bother to complain? [/ QUOTE ] Per you always have awesome shit to say. It's true academia (it seems in all schools) is constantly doing absurdly stupid shit. I suffered through it myself…
Thanks everyone. EA has been very helpful to everyone who just lost their jobs. We're going to continue to be paid for awhile and we will get severence packages, so we're definitely not being kicked out onto the street. They've set up an internal EA job fair with reps from all the EA studios today and tomorrow for people…
whats_true: Yes, I am aware of the faults of running the diffuse map straight through CrazyBump. For my older models, I had been creating a separate bump map and then taking that into CrazyBump or the Nvidia Photoshop plugin. Recently, I have been using Zbrush and using transfer maps in Maya. Most of the assets are mine in…
Well, you can paint the eyebrows directly as a texture if they going to be thin and straight (mostly woman eyebrows) but if you want a more realistic result either haircards (first card with one/two hairs and then duplicate it arround the mesh,similar to a beard) or fiber/xgen/anything that makes splines of hair. In my…
The iPhone 4 is a nice phone, but I don't like that you're limited to one carrier... at least in the States. AT&T has terrible plans here. I also don't like Apple's control on apps and the flash snobbery. HTML will not be able to completely replace flash, so suggesting that it will die by the time you're done with your…
I'm pretty sure it's in a recessed rectangle. I'll double check tonight. Also I think the whole color on LCD is crap argument is pretty piss poor. Yes I agree it's different. But not enough to make a difference. The differences in how each artists percieves color is far greater than the difference between a nice LCD and a…