If you just getting going check out 3D Totals 'Eva Wild' tutorials. its very comprehensive and focuses on the under lying anatomy rather than just the tools. Be warned the result is stylised but the info is very good. https://shop.3dtotal.com/product_info.php?cPath=24_64&products_id=54&osCsid=48qfk02f918h9dmhjgnkv2rsf5…
Thanks, I used a step by step tuto with my own reference photos, yes the ass is a bit saggy on the reference photo lol but I was going for more realistic than stylised. I still have a lot of work to do on it and I keep going back and redoing bits as I figure out better ways of doing things. I think I will redo the arms and…
Thanks! Yeah, I'm going for the more stylised version. More, I'm trying to make it more like the in-game model. Thinking how the geometry would fit her animations, considering how her neutral pose is in-game, her legs are pretty spread out and she does some pretty crazy attack animations. Here's a vid I used for reference.…
Its a cool model but, I don't really get the design. I mean he has armored Pauldrons on his shoulders as if ready for battle, but also seems to be wearing a gentleman's top hat, which I imagine would make him look more like an NPC in a city. However WoW has some pretty crazily designed characters so it might work :) I…
that wooden handle needs some work - its way too pristine now for that blade - year rings that are responsible for this wood pattern would never work like this. you can saw wood any direction you want, they never intersect or merging together into a single line - line width is something to think about. generally you'd want…
Are you trying to make a Tuareg style headscarf? I'd be inclined to just use the existing Spy head as a base. Your best bet for a fairly stylised design like you'd see in TF2 is to build it up with overlapping cylinders. Clip each one through the head so it looks like a band running right round, and then pull them about a…
Don't worry dude, I'm new too and often find myself swamped with other's talents. First thing I'm going to ask is what style you're going for; the character looks quite stylised as it stands, but if it's realism there are going to be some proportion issues. Next, this might be due to an early stage in the design, but I'd…
Im looking for work as im living in berlin now. Please have a look at my blog, which is like a long list. http://ajdinbarucija.blogspot.com/ my work. Hope you like my work and can give me some opportunities. Modeling in complexiy is not a problem, or styalized. My background is as a traditional artist where I studies in…
Some nice exaggerated shapes and volumes - great looking character design, but I have a few pointers though: 1) Your material definition seems a little too similar at the moment, everything looks like it's made from the same thing 2) Your values could definitely be pushed 3) Anatomy is off - I get that this is stylised,…
Thanks Mike. About the first question, I still need the UV's to register the texture, however I can skip the process to painting it on an 2D software and can stick the workflow on 3D tools like these one, right? I wonder if I create a simple 2D pixel art stylezed texture, can I easily use it straightly on 3D painting as a…