I'm working on a script that moves vertices/knots of an editable spline, and I want to allow the user to undo the operation. I have used theHold successfully for a script that moves vertices on editable mesh/poly objects, but when I attempt to use it for splines using setKnotPoint, setInVec and setOutVec, it doesn't work.…
I like the fact that you have made all this effort on your own. I knew a guy back in the 90's did the same thing, ie coding artwork etc takes a lot of guts and effort looking good so far, maybe start a games company :)
It´s not because they are original. It´s that they are from polycount. We´re being shunned man! SHUNNED! (It´s a conspiracy!) :) I would like the owl even higher up on the list! ;)