This is the first mo-cap I've seen in a game that I couldn't immediately tell was mo-cap. Usually it's pretty easy to pick out, something about how twitchy it is. You guys either had some really good actors, or did an amazing job cleaning it up. Is it also a higher frame rate than on most previous gen consoles? I know for…
This game was fantastic. A little short for 1200 ($15) points, but it was enjoyable to run around Seattle. My favorite scene: You are in the forest learning to shoot your pistol in a flashback, and the text at the bottom of the screen reads "Three years ago, 93 miles North of Seattle." And in the background you can see the…
Thank you wes.sau, you helped me very much. Sometimes you don't see the wood for the trees. Your advices are exactly what I'm looking for. I'm not using UDK, but I can switch the light colors etc. quite quickly. Your advice about the test level using neutral lights with different intensities and your general workflow (push…
It becomes a problem when it's a rough mesh with hard edges, so two nearby faces may have significantly different lightning. If that edge, which is shared by both faces gets in the middle of a pixel it would result in some weird bleeding, wouldn't it? I am using UDK and you can see certain issues (left without lightmass,…
Its coming along man! I can't wait to see it in the UDK or even Marmoset if you plan on doing so. I think everything fits, as far as the metal extrusion to on the side: Sorry its 2 a.m here so sorry if the image I gave wasn't the best. I can't give much more crit now but I am going to bed, so shoot me a pm if you want,…
I did a few passes on the Under Carriage Texture today and yesterday, I'm having some trouble defining my materials as well as I would like to, so I thought I would see if any one had any shader magic or texturing tips to throw my way, i'd be greatly appreciative! This is mostly hand painted with very little photo overlay,…
Finally an update! After lots of hard work, I got her baked and textured, and am ready to rig and pose for the final renders! Here's a few screenshots from UDK: Critiques are still welcome, but as many of you know, the model is pretty much set in stone at this point. I am planning on reducing the saturation of the diffuse,…
ya thanks, and i already know how to use displacmeants been using source and goldsrc for e very long time, i just have recently been using UDK alot and gotten use to useing meshes for most things which are quicker to make, and generally look better for things like this. so if i wanted to do it with meshes there is really…
Butterfly Effect - https://unity3d.com/pages/butterfly The people who made "butterfly Effect" was Passion Pictures, an amazing studio based in Soho, London. It was the same team behind the two-time Academy Award winning creators of Gorillaz visuals. I have always loved the work from Passion but if you like that kind of…
That's interesting to know. I think for my next project I'll be much more vigilant and model to the grid much more closely, but for the sake of progressing with the office scene, I think I'll get things as close as I can without giving myself a migraine and tweak things in UDK if need be - thanks for the input! Man, thanks…