Note: I'm going to talk a lot about process and inspiration in at least this first post, but will post latest WIPs at the top so you don't have to read all of my dumb expounding. Also, this is going to be mostly stream-of-consciousness writing, but hopefully it will make some kind of damn sense. Second Note:This is largely…
Some friends asked me to write a tutorial for my fur technique. Figured I'd post it here. Hope you like! In this tutorial, I'll teach you to make nifty fur tiles for use in texturing your models. You will see how having full control of the look and flow of your fur without painting can be incredibly useful, and how you can…
Oh man the best firefight I have ever been a part of... in any game... Story: My friend and I both had an m16, pistol, and a shotgun in our backpacks and we were just leaving the airstrip we turned around and checked to see if anybody was behind us with our binoculars and saw 4 bandits come from behind just leaving the…
Yep thats a pretty good script, I've used it but ultimately found it was limiting for what we needed to do. I'd try it out. If it works, great! If not... well get ready for some fun. Cloth, yea I wouldn't even go there. Even if you've worked with cloth before there is so much experimentation needed to get it dialed in that…
Some feedback / thoughts: * Generally speaking don't render with a black background; aim for a dark grey like Polycount's background colour. * The DDO texture presentation isn't that practical if you want people to critique your textures / uving * I would avoid using the detail presets in legacy dDo. They can be helpful…
I am just going to jump right in with some things... ;) I am sure you chose the resolution 1920x1200 because that is what you are working on. And I am sure it looks awesome on your monitor. But as Mark said you might have a not so technically inclined person looking at your site and they are probably going to be on a…
Ive been observing the student loan debt issue for over three years now. There are a lot of comments in this thread that are reflecting raw emotion and only one side of the issue. Fixing the blame does not fix the problem. We need to seek a solution, but raw anger will not garner a workable solution. Im going to share…
Hey all, My name is Peter Ryan aka TorQue[MoD]. I've been a game designer for 13 years working in both the mod and professional gaming scenes. I've recently ended a contract with a local game dev company and a programmer friend and I have started a new project built with UDK. We're currently looking for a concept artist to…
Thanks guys! Glad you like it. here's a bit of a closeup on the character: @seforin: I was able to do a lot of the work with the sketch. Eventually I retopologised though, to get better control since the edge flow on the sketch's unified skins aren't that good. @ae.: Thanks man! @sage: Thanks lol i love the r-word! :P…
I think a lot of what you are running into has to do workflow approach, and just how you digest a shape mentally before creating it physically. I have horrible issues working with nurbs because of how I think about an object, and how I want to manipulate the surfaces in front of me. I think about modeling from a polygon,…