tl;dr: In this post, I share my rambling thoughts and ask questions about the approaches that have been shared in this thread so far. A good way to spend a slow Saturday ;) sprunghunt Does this action create an initial PSD setup for you to springboard out of? I've tried to make something similar but it didn't work too…
I thought i solved the problem in setting the right lightdirections in the shader. I implemented a chaseing cam, but now i realised that if i moving my char in the positive z direction. after passing the cam in positive z space the normals for some parts are flipped. If i move my char back towards the origin and in…
Holy ad-jack and pop ups Batman! Thats the first time I have ever seen an ad redirect to another page while I was mid way thru the article. Then I had to fight 2 pop ups to get back to the page to finish reading. For those of you not wanting to wade thru that crap, I'll just quote it since its short a sweet. [ QUOTE ] Jump…
yeah I fixed that edge selection through the UVunwrap editor half way through, though there is a bug in Max2010 that prevents me from using either of the 2:unwrap5.getSelectedGeomEdges()unwrap6.getSelectedGeomEdgesByNode ... See also:…
@MRALO Welcome to Polycount. Consider checking out the forum information and introduction thread. The object has a lot of repetitive surface features so try breaking it down into mirrorable or tileable segments. Working on a small portion of the mesh and copying it to create the rest of the shapes tends to be more…
Hi everybody!! I made this material a while ago but i want to share it with all of you to may help if anyone is struggling as i was when doing it. Hope you like it!! . . . So... First of all, what you have to make sure before starting losing your mind with lots and lots of nodes inside Designer is to visualize the material…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
I managed to make all the changes I wanted but I still have a piece of code to correct. Currently if you select a bone in the viewport, the popup Skintools don't follow. You have to select the bone in Skintool's list to change the weight of a vertex. I'm looking since yesterday, but I feel that it's beyond my capacity with…
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