I wonder if anyone can answer this question for me - for the skin on the specular map, lots of people seem to invert the skin tone to get a blue-ish colour in order to neutralize the pink and get a more natural specular colour. (I think that's the reasoning behind it, I might be wrong). Should I do the same on this…
Changing the profile on your monitor affects the curve that's applied to values in the image when it's displayed - not the image itself. Setting them all to the same base ICC profile might well work out with them matching. What you don't know is whether it'll look right on other screens When you calibrate the monitor a…
Thanks you guys ! Really appreciated :smile: Here is a quick update about the color tone of the final renders ... i'm hesitating between 3 versions. A neutral/frost light, i like it, feels natural but maybe too much : A warm light, not a big fan of it, doesn't fit with the character : A moonlight/cold/"dark souls style"…
Ditto. Find real reference of naked male figure models. Use the muscle reference you have for MUSCLE reference, not "what it looks like on the outside in real life" reference. Also, stop using red wax mat cap. It looks pretyy, but it's utterly useless to get a neutral look at your model. Use a gray clay or something…
Very nice survivor man ! Excellent modeling and texturing. Although I have one minor crit on the colour scheme... His light green shoes really attracts the eye for nothing much, and distracts the viewer from his upper body which is really the strongest part of your character. I'll choose something more neutral, like dark…
I'd recommend a more neutral background - medium gray - to better display the details. I'm not a big fan of back-lighting as it tends to hide smaller details near the profile. When working with weapons, try to compare your final dimensions with those of the actual weapon. Reference images aren't always accurate, and don't…
Had a look at the raymarching tutorials by Ryan Brucks here: http://shaderbits.com/blog/creating-volumetric-ray-marcher Got some pretty decent results, still have some features to add and some kinks to iron out. I don't really have any experience coding HLSL shaders, so understanding the code came fairly slowly :neutral:…
Many a repeating pattern will create interference like what you're seeing. I imagine you're getting it as what you're working on goes into the distance. You could construct your mipmaps and or LOD's to blur the pattern detail a bit more than just downsampling will do, or add a noise filter over the top of the mip levels,…
Thanks. I'm streaming all day long from Monday to Friday so you can join anytime or just take a look at the saved videos on my twitch..tho for that you need to be a subscriber. Indeed it is an A pose but generically people are calling the poses ready for rigging T-pose...bad habit I guess. Yeah. I know...also I can become…
lol wtf? How the hell did you think that was a 3D Scan? - The interclavicular fossa goes into the middle of her boob - Both pecs look like they're a different size - Her boobs are shaped like sausages. That's an awful ref. Btw Tits modelled the lower part of the bicep 'pronated'. You're telling her to model it supinated:…