Lightmaps! I can tell you dont have any in this scene. Look up some tutorials or the polycount wiki on how to create lightmaps, what they do....etc. As KartoonHead said your tileable textures don't tile. You have seem upon seem and it's very distracting and detracts from the quality. I would also not "revamp it". I say…
Cool, JK2 & 3 where two of the games I modded most during my school years. What was the name of the mod and what's the UDK project called? link us lol! I'd totally enjoy seeing it :) First thing I thought when I saw the U4 tech demo was "gonna make me sum proper lightsabers" haha. Man I loved modding those games, the…
I can't believe I haven't seen more suggestions for Jedi Knights II!!! Lightsaber battles in that game were one of the best things in any video game ever. And also, I'll feel like less of a man for this, but who here remembers ESForces for HL1? Didn't Vassago here do some work for them way back in the day? I did some of…
So, this issue is back again, with a slightly different part of the modular set! The window block is causing issues with the lightmap, and I simply can't find the fix online. I've seen the video where the guy does it with floor planes, but it isn't that simple with this. So here is a screenie of the issue: To solve the…
I think it's coming out really cool man. I'm very curious to see your texture sheet and how you used and reused that texture your the assets. Can you show me an example of how you broke down an asset? I like the reflection on the floor but I agree with you, something is not right. I think it currently looks too perfect.…
Indeed, I personally would go with much lower res lightmaps and higher settings. In your scene I would do this: - Set everything to vertex baked. - Do a bake and see how the assets look. - Good looking models I leave to vertex, bad ones I use lightmaps for( i never really go back to add more vertices, too tedious, but I do…
Hi everyone, I've encountered a problem where scenes with lightmaps are baked on one machine, committed to a git repo, and then built on another, the static geometry "breaks". I'm assuming it has to with the re-built static vertex list either not being transferred or being recalculated somehow. Either way the bug has been…
I am in the process of creating some models to be put into udk. Its working towards my dissertation experiment and I am very short on time and it seems I have alot to learn :'). I have already created some and the question just popped into my head while I am creating a stair-well. I wish I had asked earlier because it…
I really like this set but I think the reason behind the weapon dislike is because its supposed to be a throwing glaive. And silencer's projectile is the weapon that's thrown- and yours is almost as tall as the hero himself. So it feels not like a glaive at all and ends up looking a lot more like a javelin or darth vader…
@Obscura I use smoothing groops from uvs. I know that this is free performance but should I also consider extra smoothing groups for optimised look? Or this does not have any difference atter I import it in a game engine? I also wasnt aware that I had to make different uvs for lightmaps, I learned that after your comment.…