@AlexCatMasterSupreme Nice hardsurface stuff in there. I'mma pin ems for next months for sure. I wouldn't want two girls or two guys to be the top voted, so I might pick just this one here. I have yet to cast my vote, after all :P That would simplify stuff up a bit.
thanks for the compliment! I don't actually have a portfolio at the moment, but my goal for the next couple months is to start putting something together. Im fairly inexperienced with the whole production pipeline from start to finish, so im trying to use the dino (organic) and plane (hardsurface) as sort of tests for…
Dantert: Ha that is awesome, def what I am going for with my Taric. Beastypet: No, atm all the hardsurface is made in maya Updates!! Some asked for more crystals, trying out adding some to the back let me know what you guys things. Added the cloth bits, waist and thigh armor, and a circlet.
Thank you Clusterone, i appreciate the feedback Its a dynamesh at the moment and will definitely work on getting the hardsurfaces looking hard, etc. Yes that is fibermesh hair. This is my first. I will go watch some more videos and go over it again. Need to learn how to bake fibermesh onto alpha planes nicely aswell. :)
@devingeesr Thanks man. That will come in handy real soon. Here's small update. I blocked out the shoulder pieces and the belt thing. Next I'm gonna retop and hardsurface them so they would look sharper and use less tris. I also made his shirt, which I hate how it looks... :(
Hey Polycount, Just finished my 1 day hardsurface speed sculpt :) I used my own alpha maps for details which you can find here: https://gumroad.com/l/HsAlphaJR For more shots and info go to my artstation: https://www.artstation.com/artwork/22klK The concept is by the amazing Ching Yeh: https://www.artstation.com/chingyeh…
I like the video above! If you have access to zBrush you can use booleans in Blender or 3dmax (dont know about Maya but it should work) for those pesky hole details, and very simple modelling for complex form combinations. You can find the method here:…
Last Model of 2018, wanted to do some Hardsurface practice between Boxing Day and New Years, and Star Wars has been on my mind a lot recently so decided to make a BB-8 model. Might take him through to Low Poly and Riggin some time in the new year. current HP render done using Arnold. https://www.artstation.com/artwork/YlqWP
He looks great! The patchwork on the jacket looks really well-done to me. Looking forward to seeing all of his props too. I've not done much character stuff at all really personally - how do you go about baking the AO/Normal? Same as hardsurface (Cage + XNormal) or does everyone tend to use Substance or ZBrush for baking?…
Ive seen some amazing examples of people sculpting out in zbrush, retopologizing in another program for for sub-d. I think the main advantage is being able to try out new forms quickly with sculpting, before comitting the time with modeling them good example here http://www.polycount.com/forum/showthread.php?t=65018 Also,…