/r/gamedevclassifieds might be a good place to start. Polycount also has a few "work opportunity" boards at the bottom of the forum page. Unpaid Work for example Personally, I advocate focusing on your own growth and polishing a portfolio over getting involved with an indie team, who's game may never see the light of day…
Turn it the other way around though Greevar, with copyright and the rights for a creator to decide over the distribution of his games we've had a flourishing games industry that has encouraged and pushed for creativity for over 30 years now, creativity flourished under these scenarios. Copyright doesn't mean the banishment…
Hey Viktor. Truly amazing work! I'm a programmer starting a small game development team for hobby work. Please check out my thread over on Reddit and let me know if you're interested: http://www.reddit.com/r/gameDevClassifieds/comments/2qaz14/hobby_programmer_looking_to_start_a_team/
http://canada.recruit.net/ (Switch to US or wherever you live) http://canada.afjv.com/video_game_ads.php (Switch to US or wherever you live) https://www.greenlightjobs.com/ http://www.cgstepinside.com/cg-studio/ (Similar to Gamedevmap.com) http://www.creativeheads.net/ Vancouver VFX http://vfxvancouver.com/ (Similar to…
Terrible news, really sucks for those involved. There's gamedevmap which pretty much everyone knows about, I'll edit/update this later with any links I find for opportunities, think I saw quite a few yesterday day. Good luck all!
Hey. I looked into conditions quite a bit. Here is what I gathered: Conditions: - Engine is free. Download it. Keep it as long as you want. - Single player game releases are also free. Sİnce you don't use online services (Best part of the deal IMO) - For multiplayer parts, need to use AWS. - You can release your game on…
Seems to be only 1 according to Gamedevmap, but if you broaden the search to Belgium there seem to be a few. https://www.gamedevmap.com/index.php?country=Belgium&state=&city=&query=&type=
I'm a programmer, and I've done freelance work in the past. A lot of your questions come down to negotiation with the programmer themselves. There's no hard and fast rule about how these things work - the only strict advice I can give is to get everything down on paper and 'official' before agreeing to start. Be as…
I just learned about BlenderArt Magazine from a post on GameDev.net today. The issues are free to download. I haven't really gone through them much yet but they look promising.
I've done this before, but mostly through a personal connection or with a good reason: * I didn't know it at the time, but when I visited Remedy in Finland they apparently took all their Max Payne concept art off the walls. My friend at the studio told me after the fact! * I was introduced to one of the Leads on the…