Hi everyone ! I'm a graphics programmer, and a friend recently started to become very interested in creating physically based rendering textures. It gave me the idea to make a small tool to be able to quickly and easily see PBR textures in a real time engine, and for me it was a good excuse to implement physically based…
I see what your trouble is. http://polycount.com/discussion/169763/pc-cs-go-ak-47-silence#latest There are three ways to embed an image in your post: 1. Save your image onto your computer hard drive, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post…
Quit or don't quit, wherever you go you will have competition and you'll have to surpass it to get a job. As people said, your portfolio needs work. Remember this is the only thing companies have to judge you with other than tests, and with a great portfolio you'll get more tests, and more job offers that don't require u…
[ QUOTE ] Keeping to yourself is the fastest possible way to failure and ruin. Period. [/ QUOTE ] How about Compromise? What you proceed to mention may simply not be whom that person is. So we end up with someone pretending to be someone else versus themselves. [ QUOTE ] I'll say it again: If you think you can succeed by…
I know the T17 building, I worked at Runecraft/Gamezlab in Dewsbury (the recent Goth hating bus driver town). Dewsbury is a larger town near Team 17 with the closest bus station. Arrange for Team 17 to sort you out with accommodation for a few weeks. Seriously, ask them. You are moving from another country. Arriva buses…
I'm surprised people are making the negatives about technology and art style they have. I work with good technology, my company has a solid reputation for pushing tech and graphics but I dont think D3 and Blizzard are less than us because they're using tech that doesn't utilize normal maps and 2048 sized textures. If…
As long as the pairings are fair, and the spirit in which people compete is friendly and used to help everyone learn, I am all for it. I would like to hear more about how it would be structured and what the rules would be. Sectaurs brings up a good idea and maybe it should be a seperate thing, aside from these type of…
If you're looking for a job as an animator, I'd say that you should focus purely on the animation. With that in mind, it shouldn't really matter what character models you choose, as long as you can show a good range of rigging skills. Obviously any knowledge about animation itself is entirely transferable, so as long as…
Hey, Thanx very much all for your assistance and efforts to help me better understand what i've gotten myself into.:) Xaltar: I'm a bit confused by [ QUOTE ] 24 or 32 bit one? Usualy, if you want a 16 color texture you paint it that way so you can choose your pallet. If you texture in 32bit color and convert to 16 you end…
These may not work in Maya 8, I use 8.5 Solution#1 - do all the edits you need - after you are done "delete non-deformer history" In 8.5 this is found under edit>delete by type>non-deformer history Back in 6.0 it was under the skin>edit smooth skin> delete non skin history (or something like that) This can get kinda buggy…