I'm using this keymap https://polycount.com/discussion/218883/blender-2-8-keymap-mixing-maya-max-alt-camera-and-qwer-transforms-with-default-hotkeys the gumball work w.e.r.t works well with meshes, but it doesn't assign it with nurbsso trasforms tools do work with the default blender keymaps, so g,r and s? I've tried to…
Try reducing or disabling your lazy mouse settings. Stroke > Lazy Mouse, Lazy Step. Also the focal shift of your brush seems to be a different value than the brush's default; and you are lacking the associated brush alpha. You may want to try using Brush > Reset All Brushes to reset your Orb brush to its default settings.
so you're talking about the tf2 shader, do you? and you are comparing it with the hl2 sdk modelviewer?! if so, the default settings should already give you a quite similar result I don't know what you're doing.. if you use the toon shader to texture tf2 stuff it will not work (at least not with the default settings)..…
The fallen pieces disappear automatically if you fracture more because there is a limit of them for how much of them can be in the level at once (default UDK fracture). Maybe you can control this better with Kismet or with a script. The apex destruction is much better in my opinion, but for something that you would like to…
http://forums.epicgames.com/showthread.php?t=741905 :poly136: I don't use the official frontend anymore, this free tool is 100% better (especially since the iOS beta). Anyway, how is setup your project ? Do you use the default code of the UDK ? If yes, the spectating mode is the default mdoe when the map don't have a…
Hehe its all good! Its a fun workflow. The only thing I wish for would be the diffuse to be a fully white map by default, the spec and gloss to be a full 50% grey, that sort of things. I am a bit confused by the transparent defaults. Also I still have to figure out the real differences between spec1/gloss1 and…
Hey there, I'm trying to do a basic fly-through of a weapon in Toolbag but when I adjust the Sky Brightness it only stays on the first frame, then reverts back to the default after that. I have manually keyframed it and even adjusted the node points manually but it always reverts back to the default. I'm still new to…
Version 1.1.13: * Fixed socket names reset to default for group output nodes * Fixed switch node label resets to default on preset load * Fixed import animation node error * Fixed: Node object don’t have int attribute for legacy nodes * Fixed: Node position not correct while it’s in a frame * Fixed int, string, group…
I really like Felix's suggestions, much better than the red pants. Small nitpick but I would tone down the pants pattern in the diffuse/albedo and bump it in the spec to match Tracer's default pants better. It becomes really visible in direct light and fades out when in ambient light. Also, the pattern is much larger in…
Now with color. I wanted the softer colors since it fits more with Yi's cool/calm/collected mentality. Also, blue is my favorite color, and since green is his default color, I thought about mixing some up. The Star Guardians also have gold trim so I kept that in similar to the yellow/gold of his default outfit.