Some concrete ! I'm still wrapping my head around lots of things , from calibrations of exports from substance to unity ( what's linear or srgb , if unity "albedo" is substance's base color or diffuse , and whether to use metallic even if i feel more in control with spec/gloss workflow..) The concrete is a lot simpler than…
@ Vig, I agree with your critiques on all counts. Thanks for taking the time to go through in such detail -- there is a lot in your comments that I can take with me to future works. I'm actually going to leave my portfolio the way it is for a little bit so that anyone coming along will know what you are referring to, but…
i just recently quit while i was in austraila.. i had been a smoker for 9 years..i really lucked out tho.. i happen to be a brand whore.. i wouldnt smoke anything but american spirts, anything else tasted like garbage to me and i would rather not smoke than smoke anything else.. when i went to austraila they didnt carry…
Hey guys, sorry about the delay been kind of busy learning little things in Cry like camera cutscenes and what i thought would only take a little while to learn took me about half a day :poly122: anyways no more excuses heres the wireframe sorry its been triangulated going to work on getting a quad version out soon the…
And thanks for the compliments everyone! I didn't have time to respond to you all last night, so here I go. :) Oh that's cool! After Wandake he was doing mainly freelance, so I shouldn't be surprised. Ryan is a great guy, and a fantastic artist. I hope to be able to work with him again soon. All the artists at Wandake were…
Some quick background. I've been on Polycount since 2012 when I signed up during my first year of game development at Durham College, which here in Canada is a 3 year advanced diploma program. I started 3D from scratch in the program pretty much as soon as I turned 21, and I'm 23 now. Overall my college experience could…
Thank you @iam717on your feedback on the folds/wrinkles, I see what you're saying and I will try to fix it! @Dabou Master yeah looking at it now the traps looks pretty funny lmao. About the glitchy part, it's a mesh I made to serve as the inside of the coat, something more flat like, just so it doesnt look like a plane…
Wow thanks for all the replies guys - I'll try and get the next character comp up as soon as I can. Our 11 month old son running around the house looking for crumbs of whatever to eat off the floor.. seems to hog up all my time these days :P bounchfx - I actually call those items 'marketing assets.' Believe it or not, Wii…
@artquest Hey there! Wow.., I completely forgot about this post as it's been a while since I wrote this haha. I appreciate your words of wisdom, and I agree a lot with what you wrote. It's understandable though building up a presence online (especially now). That said I do think it's pretty important to have some presence…