I've textured my teacher's train model and so far I'm not quite satisfied with the outcome of the texture. Here is UVW Map that I've unwrapped out of my teacher's model. This UVW map is rendered @ 2048 by 2048; the green part of the 3d model is in the middle section on the left side of the UVW map. This model is based on…
Hello. I'm in trouble in below image... I just activate symmetry and radialcount '8' and draw on my ring surface. It works out different drawing size totally... Help me out. !! cf1. It's same in standard drawing with masking cf2. If i did Draw size up, It works correctly. But, in Small size it didn't
Hey folks, Still nothing really that interesting to post, just thought I'd run my new site layout and design past you all to see what people think. http://www.greveson.co.uk/temp/ All hand-written in PHP and CSS, I've also set it up to allow different styles if you pass a "style" parameter to the link so I can quickly…
But I thought they only use it for authoring? It still ends up being down sampled to 8 bit by the RC upon export with Crytiff, right? I mean, the presentation even shows their Normal map compression side by side with the ground truth 16bit normals: From what I read, 3dc will compress the texture's better if you give a…
Just as a side note - regarding portfolio & indie projects I am working on one myself (we are at the absolute start), so here some things you should concider: 1. Game comes first - there are compromizes to be made and if the whole project has to have a solid quality, don't expect your portfolio to get the love - triangle…
Xaltar, that answer my question exactly mate~! thank you so much~! Im sorry to be so new to Zbursh/ maya, Ill try to get better at the technical side of things~ since my model is a character, I'll use 2 maps and try it out.
So, did that help at all? Curious if you have any questions. It's a really cool technique, and there are some additional tricks I've seen people use that are really nice, like what I call 3/4 mirroring. Where you mirror the UVs of a face, but not down the midline. This lets you have different eyes or a diagonal scar, but…
That is one fugly pistol you got there. Pretty solid work so far. Crits: - In your model, the barrel (i'm asuming that cylinder thingy is the barrel) is wider than the slide (the top part of the gun) so you have the edge of the barrel sticking out the side of your slide. In your ref, the slide is a tad wider then the…
http://www.shacknews.com/article/80498/crytek-sites-hacked-user-information-possibly-compromised doh, got this email The sites listed below are currently offline: Crytek.com Mycryengine.com Crydev.net MyCrysis.com The following Crytek sites remain online and are not affected by these issues: GFACE.com Crysis.com…
playing with a idea i had while i was working on the anatomy.... any thoughts?... remember with the lighting setup up, it won't be that visible but would give the image an extra little layer like i've been asked to add to it. just a quick test tho would draw something up myself if i were to add it... rose on her shoulder…