Some really small nitpicky crit: The bridge you have in now is different from the concept, I'll be honest I like the concept version a bit more. In the concept you'll notice the walls + roof facing inward are a bit more planar, rather than slanted roofs all the way around. You'll also notice the bridge roof goes all the…
Just figured I'd share a little update for you guys.... This was taken today at the shop next to the body shop (they specialize in auto interiors / convertible roofs and the like). At this point all four windows are in (one in each door and one in the space to the rear of each door). The floor has some dynomat down in it,…
Yeah Vassago, you're right, sorry. I haven't looked at any pictures of Roman architecture for about 2 years when I was studying Classical Civilisations at college. I still think the slope on the roofs Voodoo has made is too extreme, they tended to be less angled slopes. I think a lot of inner-city urban Roman houses…
Hey everyone, I know 3d is the usual biz here but I've drifted toward the 2d animation world lately and I still wanted to share it with you. I made this as a proof of concept I could use to pitch an animated series. It's actually one of my first forays into 2d animation since I was in college about 10 years ago! It took me…
Hello everybody, This is our first try at one of these competitions so we're expecting a lot of fun and growth from this. We've been brainstorming ideas and decided to go for it. Our idea for the throne is to have some futuristic elements as well as some organic ones to make full use of the software. We are thinking of a…
Long-time lurker and a collegue new to polycount jumping in the fray. We're thinking something Fallout-esq. Ours is the throne room of a wasteland warlord. He rules from his atomic throne deep within a ruined nuclear missile silo. The throne itself is an imposing Terry Gilliam construct, crafted together with scavenged…
I think the color scheme comes across more as the final table at a poker tournament instead of a government war room. the lighting and shadows look good but i would brighten it up a little so you could see the textures better everywhere. especially in the ceiling even though this going to be the darkest part of the room.…
Thanks for the replies guys. I probably have jumped into doing the props too early, I've now gathered some reference images and plan to re-design the shape of the room before taking it any further :) EDIT: I've done some work on the room, including adding side windows, angling the back wall and adding wood rafters. here's…
Hi! Overall the scene has a nice mood :+1: On second look, some notes: * Did you work off references and/ or concept? Would share those too, for context. * Proportions look a bit unbalanced to me. For example the beams holding the roof look massive in comparison to other elements, making it look very top heavy. The…
Here's the stone flag texture I made in Designer, this was it roughly applied to the whole room as an initial scale and tessellation test. This is the substance graph and textures I then made a smooth version to put on the door mantles and the steps at the front of the room which you can see in these screenshots And this…