My final result for the Meet MAT contest over at Allegorithmic, awesome contest with some really nice submissions. Had a grand time with this, was itching to create a hardsurface model the moment I saw MAT. Never really worked with Painter before either. Progress thread over at the Allegorithmic Forums and Artstation for…
Persona Project. Always want to do a something for Digimon since i really enjoy the game especially Digimon World 1. Anyway i kinda wanna do some hardsurface too. I was lucky that i m able to dig up this model and up res it to somewhat a Ps4~5 quality. I m pretty happy with it. But maybe can improvise it more in the…
Hey Polycount,Just finished my 1 day hardsurface speed sculpt :)I used my own alpha maps for details which you can find here: https://gumroad.com/l/HsAlphaJR For more shots and info go to my artstation: https://www.artstation.com/artwork/22klK The concept is by the amazing Ching Yeh: https://www.artstation.com/chingyeh…
I like the video above! If you have access to zBrush you can use booleans in Blender or 3dmax (dont know about Maya but it should work) for those pesky hole details, and very simple modelling for complex form combinations. You can find the method here:…
Last Model of 2018, wanted to do some Hardsurface practice between Boxing Day and New Years, and Star Wars has been on my mind a lot recently so decided to make a BB-8 model. Might take him through to Low Poly and Riggin some time in the new year. current HP render done using Arnold. https://www.artstation.com/artwork/YlqWP
He looks great! The patchwork on the jacket looks really well-done to me. Looking forward to seeing all of his props too. I've not done much character stuff at all really personally - how do you go about baking the AO/Normal? Same as hardsurface (Cage + XNormal) or does everyone tend to use Substance or ZBrush for baking?…
Ive seen some amazing examples of people sculpting out in zbrush, retopologizing in another program for for sub-d. I think the main advantage is being able to try out new forms quickly with sculpting, before comitting the time with modeling them good example here http://www.polycount.com/forum/showthread.php?t=65018 Also,…
Not sure if I'm a fan of the blue on the helmet. Weren't they usually green? I aplogise, not entirely up to par with Band of Brothers, though I did watch the first episode a few weeks back. Have you thought of adding some scratches/detail to the helmet, then polypainting over them while using a cavity mask? I do this…
It's not really hard at all to get a sharp crease in your hipoly. Two loops close together will get a sharper edge, so, use your cut/connect tool. Take a look at some other artist's wireframes. Maybe EQ's down here, it's a pretty excellent example of hardsurface modeling:…
First step is to share images of what you've done so far. We have lots of things to look at here http://wiki.polycount.com/wiki/TexturingTutorials Also check out Texture Baking. http://wiki.polycount.com/wiki/Texture_Baking Have you made any models to import into a game engine? Or have you made only high-poly hardsurface…