Glad to see someone mentioned cerberus - thanx Ror. Mr Moore is one writer to watch for (on older titles - as has been said). I also enjoyed Elektra Assassin (Miller/Sienkiewicz)and Ronin (Miller). My all time fave though - Violent Cases (Gaiman/McKean). OOooh, and Marshall Law (Mills/O'Neill). Oooh and Luther Arkwright…
I wanted to take this model that I started a while ago and give it some tweaks and re-design it. I'm basing it off of the Assassin's Creed "First Civilization" characters (Juno, Minerva, Jupiter). I'm basing his designs off of Apollo and renaming the project accordingly. I just recently roughed some thumbs for design…
The alien assassin made in 3D and hand painted by me. Painted in substance painter. My painting in general isn't the best by any means, especially on a program such as Substance Painter, so I feel this was good practice for this. model I'm trying to grow on SketchFab as a user so if you do like this model please give it a…
Thank you for the positive feedback :) I have a question about an idea.. I am hoping to make a templar assassin set which uses fans as weapons- how would this best be tackled? I assume if I put fans as part of the arm slot and put the fans over her psi blades they will shine through which will ruin the effect.
is the dynamic shadows coming form direction lights any thing like the assassins creed / prince of persia / cod4 shadows ? those are mad cool highres flicker free and awesome all around ... i would find out myself but in the new pico version the pico preview window remains black for me no matter what i do
Hello all One thing that I never see talked about is the AI in games, most of the time they kill my gaming experience / immersion because let's face it enemy's are pretty thick and predictable. I think my favourite AI where the Replica Assassins in F.E.A.R because they where unpredictable and a bastard to kill :D Games are…
I’m a freelance Concept Artist with several years of experience in the games and film industry. Some of the projects I’ve worked on include: Hitman 2016, Assassins Creed Unity, Tom Clancy’s Ghost Recon: Wildlands, Project Sparks and other unannounced titles. Here are few samples of my works, but for the full portfolio…
I started modeling some Victorian-looking houses/French stores for a small street environment I want to make in UE4. I was inspired partially by Bioshock Infinite's Paris and Assassin's Creed Unity, but I'm planning to make it my own style and only model 4-5 houses to keep the scope pretty small. My WIP models:…
Every game that I have played so far I can play on max graphics no problem (Total War: Rome 2, Assassins Creed 4, Batman Arkham Origins etc) I have no issues with modeling programs either or running multiple at a time. As far as your zbrush question I can't answer it as I haven't done a zbrush heavy project with it yet.
Hello, A character
I have done for a DLC: Assassin's Creed Syndicate, Jack The Ripper from Ubisoft. All
textures in this scene are Substances except a base Diffuse color for the face
of Jack. The others outputs
(Specular/Glossiness/Skin Maps) for the face are calibrated from this Diffuse
map in Substance Designer. For…