If you want to know the exact albedo value for something grab your camera and your handy Macbeth chart and go out for a shoot. That will get you the most true-to-life results. If you don't have a Macbeth chart see if you can find calibrated scan data online somewhere and use that to inform your texture. If you can't find…
Well I never said that I particularly believe that...its just a way to reconcile God and Science, if you feel the need to believe in god...which I don't, not in any kind of theistic, old bearded white man on top of the mountain, kinda way. Also I do see evolution as a sort of governed thing. It's governed mostly by…
Disregarding actual content creation, here is a breakdown of the technical aspects. What you're doing is trading quality for memory savings. So, in order of best quality to most efficient(yes the various methods are inversely proportional). 1. Full color spec with gloss in alpha channel, 32 bit image, compressed is twice…
@NikhilR Sorry for the late reply. I've been a little busy the past week. Tyler's post is fantastic and I can see where my presentation skills could use some touching up now. His breakdown is sweet and short, and I especially like how he combined the blockout phase into a little gif. I should update my projects with…
What for? the "higher-ups" are right. Unless you're making a game with loads of characters and the focus of the story are characters, plot, etc, I really don't see a point of flooding a team with more character artists. It's safe to say on a standard nowadays game the ratio of env artists / char artists is 4/1, because…
i7 950 350$ MSI x58m 180$ 6gb ddr3 110$ Nvidia GTX 460 180$ Plain Lian Li Mid ATX Case 100$ 600w or more power supply 100$ 23inch LCD screen 190$ Win 7 Home Premium 64bit OEM 120$ 1TB 7200rpm 64mb cache HDD OEM 70$ Cheap OEM DVD writer 30$ You can use this as a starting point, not including mouse and keyboard all that…
Looks good, but you use a soft brush preset too much, which is giving this photoshop style you dont really want. This is most apparent on the first rock texture. Doing a smooth painting and sharping it is not the way to go. Use mainly a hard brush, like 95% and soft for lightness variation maybe, but not to paint shape.…
Certainly! The answer sadly is that alot of it isn't super accurate. I went in with the approach of getting it 95% there which I don't doubt will piss alot of car fans off (I'm very rock n roll with my modelling at times) and by having to rely only on google I probably knocked off a few extra %. Every Mustang I found was…
Some statistics from 2012 note that overall at least 60% of all college graduates do not find full-time employment in their field of study. For "game art" the percentage has to be near 85 to 90% in the U.S. if you count for-profit schools in the mix. Some stats were discussed on a CG forum last year about the large number…
thanks eric. that mod seems to work 95% - i get the tab panel functionality as i wanted, but whenever i pull up the graph editor from the timeline and push it down again, the tabs get briefly re-initialized as toolbars in the middle of the screen before the interface becomes usable again. that's quite weird - 7 never did…