hmm, guys=) i am trying to understand what u all mean. As i understand that sounds like i dind't pushed muscle mass. but there is no bodybuilders ogres i think? I show wire: Here is 5942 tris right now? that's ok? big thanx for replies, buddies.
........dude been here my whole life, I know the feeling.. not to mention 595 and 95 and always a accident everyday at 5pm , and not to mention gas guinepigs we are were there always testing out new prices on us. A dream come true for me is to get out of florida to, atleast one of us escapes the florida Fail
Here's an update on my progress! completely scrapped the cape-thingy and say hello to my little falcon friend. I am thinking about texturing him like how the Egyptian's drew him. Maybe! Currently at 5956 Tris! I've done all the modeling I need to though and I'm pretty satisfied.
Thanks for the replies all. I think to be honest I'm just gonna go with like a GTX260 for now and upgrade after the DX11 cards have been out for a while. I've been holding off upgrading my whole rig for so long and the constant warnings I've been getting recently of 'Your Windows 7 will expire in x days' (yes I'm still…
I think the blurring method might work. Then I guess if I pro-boolean the road into the terrain, I could blend the edges together with a shader. Hmmmm. Some World Machine methods discussed here. http://72.14.209.104/search?q=cache:peda...t=clnk&cd=6 With a link to this road tutorial...…
Hey, instead of moss, what you would want is Lichen. Moss doesn't tend to grow on a mountain top (as I assume this is. It certainly looks like one) but Lichen, really, is over-prevalent. If you see this image taken near Mt.Washington's summit, you will see what I mean:…
Amazing job man! Maybe you could polypaint him a bit. Just a couple of base colors layed down properly and a good shader could bump up presentation even more. or you could even do smth like this if you'll gave a bit more time: http://www.zbrushcentral.com/showthread.php?p=597908 anyway keep rocking - I wanna see more=)
Alright everyone, here's some links for those that own a PSP: http://www.pspvideo9.com/ Essential to those of you who are going to want to convert your TV shows/movies over to watch onto your PSP. Before you do that I suggest you read the next link. http://gear.ign.com/articles/598/598803p1.html Instructions on how to get…
A great way to find talent is actively seeking them out (networking). If you find an artist doing characters that fit your game, ask them if you can use it for you game. For example, I was recently putting together a texture set that matched another polycounter's game concepts. He contacted me asking if I'd let them use…