A_Bloke_101, Thank you, yeah I think the part were the ground and walls intersect looks a bit harsh to. A little bit of AO will probably help it a bit, but to get a better effect its probably best to remake the ground plane, sculpt some deeper tracks in the sand and make the sand rise up against the wall or something like…
It might just be me, but this seems ridiculously high poly for something like this. There are alot of places where you could save quite a few polies and let the normal map do the job. 12 426 polies translates to roughly 23-24'000 tri's. And it doesn't seem like you have the feet done yet either. Now, this is just me…
Blaizer, I could be wrong but since the Piston initially holds 1tb of memory, it will serve the same function as a PC using steam. Meaning the games are downloaded and installed into the unit itself. This isnt actually the steam box but it does have the backing of Valve. Its initial hardware specs I believe include amd…
I solved this issue via script years ago: https://dl.dropboxusercontent.com/u/4210886/g_subObjectLevel.mcr Just go into category > GregsScripts, and assign them the the keys you want to use for each sub-object level.
You'll want to change the Reference Coordinate System to Local, http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-0F3E2822-9296-42E5-A572-B600884B07E3.htm,topicNumber=d30e28285 If find it helps to set the Ref Coord System to Constant, in the Prefs. This way it doesn't change between Move,…
PC FTW!!! (of course i'll play this with the 360 controller hooked to my pc tho :P) http://arkhamcity.co.uk/viewtopic.php?f=4&t=4249 Those straying away from the purchase of the console version and deciding to give the mouse and keyboard a go will be delighted to learn the highly praised PhysX engine and DirectX 11 effects…
I worked on the Cerberus last night and created a little animation to share. I'm not sure how to add a video, so I'll just try a link first: [ame] https://www.youtube.com/watch?v=42wLMg3-6I4[/ame] We will see... Hmm, apparently, you need to use the full youtube.com link, not the youtu.be link...