https://www.agisoft.com/index.php?id=71 be aware it doesn't work on anything more than 25 mil poly pr more than 20 4086 udim textures . Well. untill you have 128 gb or RAM So if you do something really big you need to do it in parts. And the shadows will still leave few ghosts probably. There is also an old style method I…
lets go deeper. gamma 2.2 isn't actually a pow(color,2.2) function. the suggested way to convert to linear space is: "RGB = ((R'G'B' <= 0.03928) ? R'G'B' / 12.92 : pow((R'G'B' + 0.055) / 1.055, 2.4))" followed by "Luma = 0.2126 * R + 0.7152 * G + 0.0722 * B" The ' means prime, and implies that a color is in gamma space.…
Yeah, it was the fixed release date by EA. Some of the cut content is still in the files, like when the undead were supposed to invade the city, and there was meant to be a party system too. On the other hand they've used the engine in SVGA for the Crusader games some time later. U9 was actually third person and the…
The NDAA bill passed 86 to 14 in the senate and 283-136 in the House. Over the 2/3 majority needed to override presidential veto. Personally I think he should have just veto'd it anyway because given the outrage over the provisions it's possible that enough congressmen reversed their position on it. Even if it hadn't at…
I tried bumping the lightmap resolution up to 128 and no change. My walls are decently thick, so I don't think it's light coming through. I feel my set up is a bit of a hot mess, but the result is actually a big step up from how my interior lighting used to end up. I was having problems with light leaking through where the…
But that only happens because people who have tried and failed repeatedly kept trying and succeeded. If no one blazed trails how would you get anywhere if you only traveled on well worn roads? If everyone thought like you did, there would be only one answer anyone could ever come up with. It wouldn't be the best answer it…
I elect this as the worse Florida story: Richard Brown. After a tip from an informant stating that he was selling drugs from his home, a Miami SWAT team bursts into the home of 73-year-old retired salesman Richard Brown, and immediately begins firing. By the end of the raid, they'd pumped 123 rounds into Brown and his…
Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
loading times were good here- though its obvious you used a template. The design of the template itself stands imo. more out as your personal work. What I think could help here would be to darken the general GUI of the design make it less popping out so your work gets more attention. I noticed a typo in the reference page…
This is one of those old threads that I thought I'd add to, since I was running into this issue myself and figured I'd just be a yammer pie about how I think the workflow with humanik quickrig is both great and crappy at the same time. i believe that the bipedal character setup that quickrig provides is meant "literally"…