Wow it's been a while. Went to see Mad Max and Furiosa happened, then Max had to happen too. (about 1.5 hours of work) (3 hours for the sketch because Tom Hardy's face is hard)
deleted my 1.5 million sub level for now. I should use more the Inflated Trim Dynamic and Clay Brush + standard brush . I did use my own photos as references.
Finally got around the building a Low Poly for this. 11K doesn't that low, but for a LOD0 of an object the size of a small car..... it's 16K if I leave the modeled LP bolts in. Next up; UVs and hard edges.
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Im sad cause i have just 1,5 year experience and when i saw works of famous CG game artists a understand the my skil is about zero and i can nothing :(
It was printed with the 1.75/1.8mm filament makerbot sells. The layer height is 270 microns. I've done prints at 100 but to do this size at that resolution would have taken 1.5 days to print....so...yeah :)
Hey again! Here's a new draft for you all to read. This one is one hundred and sixteen (116) words over the word count. Certainly slimmed it down by a lot, but it still needs some deletion.
Over 11k tris seems a tad overkill for me, haven't done many PBR assets though so maybe these are accepted tri counts for next gen assets :D looks cool man!
miauu's Objects Replacer version 1.5 is available. Changelog: - Added an option to use multiple objects as replacements of the objects you desire. Video demonstration: https://www.youtube.com/watch?v=2l9xb6QtDdc&feature=youtu.be
what does you mean with slow..? during painting or sculpting..? are you using large sculpting brushes at 1,5 mio..? sli wont affect mud or maya... only if you are using gpu renderer...