I think you're doing too much work to achieve what you really want. You've hard-coded your joint names into your Mel, which leaves your script very local to your current application. Check out the code below which will toggle visibility on and off of descendant joints for any rig you are working on. // I've heavily…
I know what OSS is and how it works. Like I said, we'd get the source frozen at the last version and could do what we wanted with it. OSS projects die all the time. In fact most get abandoned and just end up an abandoned source forge entry. Blender works for the same reason the other 4 or 5 successful OSS projects work.…
First attempt at some Astrophotography :) Also, is anyone able to link to Flickr anymore? Tried pasting the BBC code but it just shows up on as the code and not the image.
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…
yeah but what is 5000$? 5k? if you are not thinking about making that with a game you worked on for even more money, come on thats about a month of payment maybe some more time worth of work, depending on where you live. And this is only for you! What about working together with a coder or gamedesigner, sounddesigner our…
Promises will be kept, this is the most optimized UT we've ever made. I think the coders mentioned you can run on cards that came out when UT2003 did, which was quite a while ago. It will come will all the tools and toys you normally want. It does run really well with min and recommended specs. Hope you lot like it, I suck…
theMap = "metal_478.tif"
theObjs = #()
for i in (getclassinstances bitmaptexture) where (filenamefrompath i.filename) == theMap do (join theObjs (refs.dependentNodes i))
select theObjs
Who do you think asked Dustin to come around to answer your question? :) I know its exciting and there is so much one could do and learn and experience and all. But calm down, one step at a time.. all of this is mighty complex and there is soooooo much one can learn, at any given time. I'd suggest you to finish what you…
@HangLi Hi , thanks for joying on in and entering. We got a new time-frame so you can finish your entry. Looking forward to whatever you come up with. ah you got me with the double post! i new that avatar looked familiar.