I took it into 3D Coat and smoothed out the cornes. And back into MayaLT for .fbx export: UnrealEngine render: I know the shadows is abit wierd, but I just imported it for testing purposes. What do you think?
It's live now. Greg Mitchell, the cinematic director for the Gears of War series, is talking about the workflow and structure of creating cinematics. http://www.twitch.tv/unrealengine
Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…
Toolbag2 and UnrealEngine 4 both prefer for the binormals to be calculated in the pixel shader for best results. I just wanted to check if this was causing the issue.